Browsing by Author "Kosinka, Jiří"
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Item A Colour Interpolation Scheme for Topologically Unrestricted Gradient Meshes(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017) Lieng, Henrik; Kosinka, Jiří; Shen, Jingjing; Dodgson, Neil A.; Chen, Min and Zhang, Hao (Richard)Gradient meshes are a 2D vector graphics primitive where colour is interpolated between mesh vertices. The current implementations of gradient meshes are restricted to rectangular mesh topology. Our new interpolation method relaxes this restriction by supporting arbitrary manifold topology of the input gradient mesh. Our method is based on the Catmull‐Clark subdivision scheme, which is well‐known to support arbitrary mesh topology in 3D. We adapt this scheme to support gradient mesh colour interpolation, adding extensions to handle interpolation of colours of the control points, interpolation only inside the given colour space and emulation of gradient constraints seen in related closed‐form solutions. These extensions make subdivision a viable option for interpolating arbitrary‐topology gradient meshes for 2D vector graphics.Gradient meshes are a 2D vector graphics primitive where colour is interpolated between mesh vertices. The current implementations of gradient meshes are restricted to rectangular mesh topology. Our new interpolation method relaxes this restriction by supporting arbitrary manifold topology of the input gradient mesh. Our method is based on the Catmull‐Clark subdivision scheme, which is well‐known to support arbitrary mesh topology in 3D.Item Turbulent Details Simulation for SPH Fluids via Vorticity Refinement(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021) Liu, Sinuo; Wang, Xiaokun; Ban, Xiaojuan; Xu, Yanrui; Zhou, Jing; Kosinka, Jiří; Telea, Alexandru C.; Benes, Bedrich and Hauser, HelwigA major issue in smoothed particle hydrodynamics (SPH) approaches is the numerical dissipation during the projection process, especially under coarse discretizations. High‐frequency details, such as turbulence and vortices, are smoothed out, leading to unrealistic results. To address this issue, we introduce a vorticity refinement (VR) solver for SPH fluids with negligible computational overhead. In this method, the numerical dissipation of the vorticity field is recovered by the difference between the theoretical and the actual vorticity, so as to enhance turbulence details. Instead of solving the Biot‐Savart integrals, a stream function, which is easier and more efficient to solve, is used to relate the vorticity field to the velocity field. We obtain turbulence effects of different intensity levels by changing an adjustable parameter. Since the vorticity field is enhanced according to the curl field, our method can not only amplify existing vortices, but also capture additional turbulence. Our VR solver is straightforward to implement and can be easily integrated into existing SPH methods.