Browsing by Author "Ritsos, Panagiotis D."
Now showing 1 - 4 of 4
Results Per Page
Sort Options
Item 3D Visualisations Should Not be Displayed Alone - Encouraging a Need for Multivocality in Visualisation(The Eurographics Association, 2021) Roberts, Jonathan C.; Mearman, Joseph W.; Butcher, Peter W. S.; Al-Maneea, Hayder M.; Ritsos, Panagiotis D.; Xu, Kai and Turner, MartinWe believe that 3D visualisations should not be used alone; by coincidentally displaying alternative views the user can gain the best understanding of all situations. The different presentations signify manifold meanings and afford different tasks. Natural 3D worlds implicitly tell many stories. For instance, walking into a living room, seeing the TV, types of magazines, pictures on the wall, tells us much about the occupiers: their occupation, standards of living, taste in design, whether they have kids, and so on. How can we similarly create rich and diverse 3D visualisation presentations? How can we create visualisations that allow people to understand different stories from the data? In a multivariate 2D visualisation a developer may coordinate and link many views together to provide exploratory visualisation functionality. But how can this be achieved in 3D and in immersive visualisations? Different visualisation types, each have specific uses, and each has the potential to tell or evoke a different story. Through several use-cases, we discuss challenges of 3D visualisation, and present our argument for concurrent and coordinated visualisations of alternative styles, and encourage developers to consider using alternative representations with any 3D view, even if that view is displayed in a virtual, augmented or mixed reality setup.Item CGVC 2020: Frontmatter(The Eurographics Association, 2020) Ritsos, Panagiotis D.; Xu, Kai; Ritsos, Panagiotis D. and Xu, KaiItem Critical Thinking Sheet (CTS) for Design Thinking in Programming Courses(The Eurographics Association, 2020) Roberts, Jonathan C.; Ritsos, Panagiotis D.; Romero, Mario and Sousa Santos, BeatriceWe present a quick design process, which encourages learners to sketch their design, reflect on the main algorithm and consider how to implement it. In-depth design processes have their advantages, but often are not practical within the time given to the student, and may not fit the learning outcomes of the module. Without any planning students often jump into coding without contemplating what they will do, leading to failure or poor design. Our single-sheet method, allows the learners to critically think of the challenge and decompose the problem into several subproblems (the appearance, functionality and algorithmic steps of the solution). We have successfully used this technique for three years in a second year computer graphics module, for undergraduate degree students studying Computer Science. We present our method, explain how we use it with second year computer graphics students, and discuss student's experiences with the methodItem Evaluating View Management for Situated Visualization in Web-based Handheld AR(The Eurographics Association and John Wiley & Sons Ltd., 2023) Batch, Andrea; Shin, Sungbok; Liu, Julia; Butcher, Peter W. S.; Ritsos, Panagiotis D.; Elmqvist, Niklas; Bujack, Roxana; Archambault, Daniel; Schreck, TobiasAs visualization makes the leap to mobile and situated settings, where data is increasingly integrated with the physical world using mixed reality, there is a corresponding need for effectively managing the immersed user's view of situated visualizations. In this paper we present an analysis of view management techniques for situated 3D visualizations in handheld augmented reality: a shadowbox, a world-in-miniature metaphor, and an interactive tour. We validate these view management solutions through a concrete implementation of all techniques within a situated visualization framework built using a web-based augmented reality visualization toolkit, and present results from a user study in augmented reality accessed using handheld mobile devices.