Browsing by Author "Latham, William"
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Item Abstract Shape Synthesis From Linear Combinations of Clelia Curves(The Eurographics Association, 2019) Putnam, Lance; Todd, Stephen; Latham, William; Kaplan, Craig S. and Forbes, Angus and DiVerdi, StephenThis article outlines several families of shapes that can be produced from a linear combination of Clelia curves. We present parameters required to generate a single curve that traces out a large variety of shapes with controllable axial symmetries. Several families of shapes emerge from the equation that provide a productive means by which to explore the parameter space. The mathematics involves only arithmetic and trigonometry making it accessible to those with only the most basic mathematical background. We outline formulas for producing basic shapes, such as cones, cylinders, and tori, as well as more complex families of shapes having non-trivial symmetries. This work is of interest to computational artists and designers as the curves can be constrained to exhibit specific types of shape motifs while still permitting a liberal amount of room for exploring variations on those shapes.Item Mutator VR: Vortex Artwork and Science Pedagogy Adaptations(The Eurographics Association, 2019) Putnam, Lance; Todd, Stephen; Latham, William; Williams, Duncan; Berio, Daniel and Cruz, Pedro and Echevarria, JoseWe present our virtual reality artwork Mutator VR: Vortex that immerses the viewer in procedurally-generated alien environments inhabited by interactive ''mutoid'' agents. The artwork was adapted into two science pedagogy experiences. Techniques and considerations regarding the dynamical, spatial, and graphical composition of the experiences are provided.Item Virtual Creature Morphology - A Review(The Eurographics Association and John Wiley & Sons Ltd., 2021) Lai, Gorm; Leymarie, Frederic Fol; Latham, William; Arita, Takaya; Suzuki, Reiji; Bühler, Katja and Rushmeier, HollyWe present a review of methods for procedurally generating the morphology of virtual creatures. We include a range of methods, with the main groups being from ALife over art to video games. Even though at times these groups overlap, for clarity we have kept this distinction. By including the word virtual, we mean that we focus on methods for simulation in silico, and not physical robots. We also include a historical perspective, with information on methods such as cellular automata, L-systems and a focus on earlier pioneers in the field.