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  1. Home
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Browsing by Author "Cignoni, Paolo"

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    Computational Design of Fabricable Geometric Patterns
    (The Eurographics Association, 2023) Scandurra, Elena; Laccone, Francesco; Malomo, Luigi; Callieri, Marco; Cignoni, Paolo; Giorgi, Daniela; Banterle, Francesco; Caggianese, Giuseppe; Capece, Nicola; Erra, Ugo; Lupinetti, Katia; Manfredi, Gilda
    This paper addresses the design of surfaces as assemblies of geometric patterns with predictable performance in response to mechanical stimuli. We design a family of tileable and fabricable patterns represented as triangle meshes, which can be assembled for creating surface tessellations. First, a regular recursive subdivision of the planar space generates different geometric configurations for candidate patterns, having interesting and varied aesthetic properties. Then, a refinement step addresses manufacturability by solving for non-manifold configurations and sharp angles which would produce disconnected or fragile patterns. We simulate our patterns to evaluate their mechanical response when loaded in different scenarios targeting out-of-plane bending. Through a simple browsing interface, we show that our patterns span a variety of different bending behaviors. The result is a library of patterns with varied aesthetics and predefined mechanical behavior, to use for the direct design of mechanical metamaterials. To assess the feasibility of our approach, we show a pair of fabricated 3D objects with different curvatures.
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    Ebb & Flow: Uncovering Costantino Nivola's Olivetti Sandcast through 3D Fabrication and Virtual Exploration
    (The Eurographics Association, 2022) Ahsan, Moonisa; Altea, Giuliana; Bettio, Fabio; Callieri, Marco; Camarda, Antonella; Cignoni, Paolo; Gobbetti, Enrico; Ledda, Paolo; Lutzu, Alessandro; Marton, Fabio; Mignemi, Giuseppe; Ponchio, Federico; Ponchio, Federico; Pintus, Ruggero
    We report on the outcomes of a large multi-disciplinary project targeting the physical reproduction and virtual documentation and exploration of the Olivetti sandcast, a monumental (over 100m2) semi-abstract frieze by the Italian sculptor Costantino Nivola. After summarizing the goal and motivation of the project, we provide details on the acquisition and processing steps that led to the creation of a 3D digital model. We then discuss the technical details and the challenges that we have faced for the physical fabrication process of a massive physical replica, which was the centerpiece of a recent exhibition. We finally discuss the design and application of an interactive web-based tool for the exploration of an annotated virtual replica. The main components of the tool will be released as open source.
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    Evaluating Deep Learning Methods for Low Resolution Point Cloud Registration in Outdoor Scenarios
    (The Eurographics Association, 2021) Siddique, Arslan; Corsini, Massimiliano; Ganovelli, Fabio; Cignoni, Paolo; Frosini, Patrizio and Giorgi, Daniela and Melzi, Simone and RodolĂ , Emanuele
    Point cloud registration is a fundamental task in 3D reconstruction and environment perception. We explore the performance of modern Deep Learning-based registration techniques, in particular Deep Global Registration (DGR) and Learning Multiview Registration (LMVR), on an outdoor real world data consisting of thousands of range maps of a building acquired by a Velodyne LIDAR mounted on a drone. We used these pairwise registration methods in a sequential pipeline to obtain an initial rough registration. The output of this pipeline can be further globally refined. This simple registration pipeline allow us to assess if these modern methods are able to deal with this low quality data. Our experiments demonstrated that, despite some design choices adopted to take into account the peculiarities of the data, more work is required to improve the results of the registration.
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    A High Quality 3D Controller for Mobile and Desktop Web Applications
    (The Eurographics Association, 2021) Fornari, Daniele; Malomo, Luigi; Cignoni, Paolo; Frosini, Patrizio and Giorgi, Daniela and Melzi, Simone and RodolĂ , Emanuele
    The interaction between a 2D input device (like a mouse or a touchscreen) and a 3D object on the screen with the purpose of examining it in detail is a well-studied interaction problem. The inherent difference in degrees of freedom between input devices and possible 3D transformations makes it difficult to intuitively map inputs to operations to be performed on 3D objects. Although, over the years, studies led to a wide variety of solutions to overcome this problem, most of them are not actually available in real-world applications. In particular, for 3D web applications, only basic solutions are often implemented, and even the most used web framework for 3D still lacks state of the art implementations. We will face the problem of 3D interaction through touch and mouse input, and we propose our implementation of a 3D view manipulator for web applications, which offers a natural control, advanced functionalities, and provides an easy-to-use interface for both desktop and mobile environments.
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    Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing
    (The Eurographics Association and John Wiley & Sons Ltd., 2020) Filoscia, Irene; Alderighi, Thomas; Giorgi, Daniela; Malomo, Luigi; Callieri, Marco; Cignoni, Paolo; Panozzo, Daniele and Assarsson, Ulf
    We propose a method for the automatic segmentation of 3D objects into parts which can be individually 3D printed and then reassembled by preserving the visual quality of the final object. Our technique focuses on minimizing the surface affected by supports, decomposing the object into multiple parts whose printing orientation is automatically chosen. The segmentation reduces the visual impact on the fabricated model producing non-planar cuts that adapt to the object shape. This is performed by solving an optimization problem that balances the effects of supports and cuts, while trying to place both in occluded regions of the object surface. To assess the practical impact of the solution, we show a number of segmented, 3D printed and reassembled objects.

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