Browsing by Author "Ilinkin, Ivaylo"
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Item Marching Cubes for Teaching GLSL Programming(The Eurographics Association, 2021) Ilinkin, Ivaylo; Sousa Santos, Beatriz and Domik, GittaThis paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer graphics course, it motivates naturally a number of GLSL concepts and constructs, and leaves the students with a sense of accomplishment having reproduced original research. The paper suggest possible variations and extensions that could form the basis for final group projects.Item Mesh Smoothing for Teaching GLSL Programming(The Eurographics Association, 2022) Ilinkin, Ivaylo; Bourdin, Jean-Jacques; Paquette, EricThis paper shares ideas for effective assignment that can be used to introduce a number of advanced GLSL concepts including shader storage buffer objects, transform feedback, and compute shaders. The assignment is based on published research on mesh smoothing which serves as a motivating factor and offers a sense of accomplishment.