Browsing by Author "Bechmann, Dominique"
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Item Geometric Deformation for Reducing Optic Flow and Cybersickness Dose Value in VR(The Eurographics Association, 2022) Lou, Ruding; So, Richard H. Y.; Bechmann, Dominique; Sauvage, Basile; Hasic-Telalovic, JasminkaToday virtual reality technologies is becoming more and more widespread and has found strong applications in various domains. However, the fear to experience motion sickness is still an important barrier for VR users. Instead of moving physically, VR users experience virtual locomotion but their vestibular systems do not sense the self-motion that are visually induced by immersive displays. The mismatch in visual and vestibular senses causes sickness. Previous solutions actively reduce user's field-of-view and alter their navigation. In this paper we propose a passive approach that temporarily deforms geometrically the virtual environment according to user navigation. Two deformation methods have been prototyped and tested. The first one reduces the perceived optic flow which is the main cause of visually induced motion sickness. The second one encourages users to adopt smoother trajectories and reduce the cybersickness dose value. Both methods have the potential to be applied generically.Item Meso-Skeleton Guided Hexahedral Mesh Design(The Eurographics Association and John Wiley & Sons Ltd., 2023) Viville, Paul; Kraemer, Pierre; Bechmann, Dominique; Chaine, Raphaƫlle; Deng, Zhigang; Kim, Min H.We present a novel approach for the generation of hexahedral meshes in a volume domain given its meso-skeleton. This compact representation of the topology and geometry, composed of both curve and surface parts, is used to produce a raw decomposition of the domain into hexahedral blocks. Analysis of the different local configurations of the skeleton leads to the construction of a set of connection surfaces that are used as a scaffold onto which the hexahedral blocks are assembled. These local configurations of the skeleton completely determine the singularities of the final mesh, and by following the skeleton, the geometry of the produced mesh naturally follows the geometry of the domain. Depending on the end user needs, the obtained mesh can be further adapted, refined or optimized, for example to better fit the boundary of the domain. Our algorithm does not involve the resolution of any global problem, most decisions are taken locally and it is thus highly suitable for parallel processing. This efficiency allows the user to stay in the loop for the correction or edition of the meso-skeleton for which a first sketch can be given by an existing automatic extraction algorithm.