Browsing by Author "He, Shengfeng"
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Item Reference‐based Screentone Transfer via Pattern Correspondence and Regularization(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023) Li, Zhansheng; Zhao, Nanxuan; Wu, Zongwei; Dai, Yihua; Wang, Junle; Jing, Yanqing; He, Shengfeng; Hauser, Helwig and Alliez, PierreAdding screentone to initial line drawings is a crucial step for manga generation, but is a tedious and human‐laborious task. In this work, we propose a novel data‐driven method aiming to transfer the screentone pattern from a reference manga image. This not only ensures the quality, but also adds controllability to the generated manga results. The reference‐based screentone translation task imposes several unique challenges. Since manga image often contains multiple screentone patterns interweaved with line drawing, as an abstract art, this makes it even more difficult to extract disentangled style code from the reference. Also, finding correspondence for mapping between the reference and the input line drawing without any screentone is hard. As screentone contains many subtle details, how to guarantee the style consistency to the reference remains challenging. To suit our purpose and resolve the above difficulties, we propose a novel Reference‐based Screentone Transfer Network (RSTN). We encode the screentone style through a 1D stylegram. A patch correspondence loss is designed to build a similarity mapping function for guiding the translation. To mitigate the generated artefacts, a pattern regularization loss is introduced in the patch‐level. Through extensive experiments and a user study, we have demonstrated the effectiveness of our proposed model.Item Two-stage Photograph Cartoonization via Line Tracing(The Eurographics Association and John Wiley & Sons Ltd., 2020) Li, Simin; Wen, Qiang; Zhao, Shuang; Sun, Zixun; He, Shengfeng; Eisemann, Elmar and Jacobson, Alec and Zhang, Fang-LueCartoon is highly abstracted with clear edges, which makes it unique from the other art forms. In this paper, we focus on the essential cartoon factors of abstraction and edges, aiming to cartoonize real-world photographs like an artist. To this end, we propose a two-stage network, each stage explicitly targets at producing abstracted shading and crisp edges respectively. In the first abstraction stage, we propose a novel unsupervised bilateral flattening loss, which allows generating high-quality smoothing results in a label-free manner. Together with two other semantic-aware losses, the abstraction stage imposes different forms of regularization for creating cartoon-like flattened images. In the second stage we draw lines on the structural edges of the flattened cartoon with the fully supervised line drawing objective and unsupervised edge augmenting loss. We collect a cartoon-line dataset with line tracing, and it serves as the starting point for preparing abstraction and line drawing data. We have evaluated the proposed method on a large number of photographs, by converting them to three different cartoon styles. Our method substantially outperforms state-of-the-art methods in terms of visual quality quantitatively and qualitatively.