ICAT-EGVE2021 - Posters and Demos
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Browsing ICAT-EGVE2021 - Posters and Demos by Subject "User studies"
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Item Diegetic vs. Non-Diegetic GUIs: What do Virtual Reality Players Prefer?(The Eurographics Association, 2021) Saling, F.; Bernhardt, D.; Lysek, A.; Smekal, M.; Maiero, Jens and Weier, Martin and Zielasko, DanielGraphical user interfaces should not be a limiting factor when it comes to designing immersive virtual reality games. In this work we evaluate two different GUI designs for VR games: A non-diegetic HUD and a diegetic GUI, utilizing objects in the virtual environment to convey information. A pilot study was conducted to measure the players presence in VR and their GUI preference. Our results indicate that players prefer the diegetic GUI over the non-diegetic one. However the results lack statistical significance and thus further studies are necessary to identify the factors leading to the this preference.Item Indirect User Guidance by Pedestrians in Virtual Environments(The Eurographics Association, 2021) Bönsch, Andrea; Güths, Katharina; Ehret, Jonathan; Kuhlen, Torsten W.; Maiero, Jens and Weier, Martin and Zielasko, DanielScene exploration allows users to acquire scene knowledge on entering an unknown virtual environment. To support users in this endeavor, aided wayfinding strategies intentionally influence the user's wayfinding decisions through, e.g., signs or virtual guides. Our focus, however, is an unaided wayfinding strategy, in which we use virtual pedestrians as social cues to indirectly and subtly guide users through virtual environments during scene exploration. We shortly outline the required pedestrians' behavior and results of a first feasibility study indicating the potential of the general approach.