Computer Graphics Forum
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Overview: All STARs, Surveys, and Reviews in CGF since 1982
- Min Chen's website: STARs, Surveys, and Reviews since 2010. (currently not available)
- Static pages of all STARs, Surveys, and Reviews in CGF gathered from Eurographics Digital Library:
- Dynamic page with all STARs since 2024 (in progress)
Print ISSN: 0167-7055; Online ISSN: 1467-8659
Volumes 4 - 43, including EG Conference Proceedings and Special Issues
Information for authors and reviewers of CGF can be found here.
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Browsing Computer Graphics Forum by Subject "3D imaging"
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Item CP-NeRF: Conditionally Parameterized Neural Radiance Fields for Cross-scene Novel View Synthesis(The Eurographics Association and John Wiley & Sons Ltd., 2023) He, Hao; Liang, Yixun; Xiao, Shishi; Chen, Jierun; Chen, Yingcong; Chaine, Raphaëlle; Deng, Zhigang; Kim, Min H.Neural radiance fields (NeRF) have demonstrated a promising research direction for novel view synthesis. However, the existing approaches either require per-scene optimization that takes significant computation time or condition on local features which overlook the global context of images. To tackle this shortcoming, we propose the Conditionally Parameterized Neural Radiance Fields (CP-NeRF), a plug-in module that enables NeRF to leverage contextual information from different scales. Instead of optimizing the model parameters of NeRFs directly, we train a Feature Pyramid hyperNetwork (FPN) that extracts view-dependent global and local information from images within or across scenes to produce the model parameters. Our model can be trained end-to-end with standard photometric loss from NeRF. Extensive experiments demonstrate that our method can significantly boost the performance of NeRF, achieving state-of-the-art results in various benchmark datasets.Item HaLo-NeRF: Learning Geometry-Guided Semantics for Exploring Unconstrained Photo Collections(The Eurographics Association and John Wiley & Sons Ltd., 2024) Dudai, Chen; Alper, Morris; Bezalel, Hana; Hanocka, Rana; Lang, Itai; Averbuch-Elor, Hadar; Bermano, Amit H.; Kalogerakis, EvangelosInternet image collections containing photos captured by crowds of photographers show promise for enabling digital exploration of large-scale tourist landmarks. However, prior works focus primarily on geometric reconstruction and visualization, neglecting the key role of language in providing a semantic interface for navigation and fine-grained understanding. In more constrained 3D domains, recent methods have leveraged modern vision-and-language models as a strong prior of 2D visual semantics. While these models display an excellent understanding of broad visual semantics, they struggle with unconstrained photo collections depicting such tourist landmarks, as they lack expert knowledge of the architectural domain and fail to exploit the geometric consistency of images capturing multiple views of such scenes. In this work, we present a localization system that connects neural representations of scenes depicting large-scale landmarks with text describing a semantic region within the scene, by harnessing the power of SOTA vision-and-language models with adaptations for understanding landmark scene semantics. To bolster such models with fine-grained knowledge, we leverage large-scale Internet data containing images of similar landmarks along with weakly-related textual information. Our approach is built upon the premise that images physically grounded in space can provide a powerful supervision signal for localizing new concepts, whose semantics may be unlocked from Internet textual metadata with large language models. We use correspondences between views of scenes to bootstrap spatial understanding of these semantics, providing guidance for 3D-compatible segmentation that ultimately lifts to a volumetric scene representation. To evaluate our method, we present a new benchmark dataset containing large-scale scenes with groundtruth segmentations for multiple semantic concepts. Our results show that HaLo-NeRF can accurately localize a variety of semantic concepts related to architectural landmarks, surpassing the results of other 3D models as well as strong 2D segmentation baselines. Our code and data are publicly available at https://tau-vailab.github.io/HaLo-NeRF/.Item Practical Acquisition of Shape and Plausible Appearance of Reflective and Translucent Objects(The Eurographics Association and John Wiley & Sons Ltd., 2023) Lin, Arvin; Lin, Yiming; Ghosh, Abhijeet; Ritschel, Tobias; Weidlich, AndreaWe present a practical method for acquisition of shape and plausible appearance of reflective and translucent objects for realistic rendering and relighting applications. Such objects are extremely challenging to scan with existing capture setups, and have previously required complex lightstage hardware emitting continuous illumination. We instead employ a practical capture setup consisting of a set of desktop LCD screens to illuminate such objects with piece-wise continuous illumination for acquisition. We employ phase-shifted sinusoidal illumination for novel estimation of high quality photometric normals and transmission vector along with diffuse-specular separated reflectance/transmission maps for realistic relighting. We further employ neural in-painting to fill gaps in our measurements caused by gaps in screen illumination, and a novel NeuS-based neural rendering that combines these shape and reflectance maps acquired from multiple viewpoints for high-quality 3D surface geometry reconstruction along with plausible realistic rendering of complex light transport in such objects.Item ShellNeRF: Learning a Controllable High-resolution Model of the Eye and Periocular Region(The Eurographics Association and John Wiley & Sons Ltd., 2024) Li, Gengyan; Sarkar, Kripasindhu; Meka, Abhimitra; Buehler, Marcel; Mueller, Franziska; Gotardo, Paulo; Hilliges, Otmar; Beeler, Thabo; Bermano, Amit H.; Kalogerakis, EvangelosEye gaze and expressions are crucial non-verbal signals in face-to-face communication. Visual effects and telepresence demand significant improvements in personalized tracking, animation, and synthesis of the eye region to achieve true immersion. Morphable face models, in combination with coordinate-based neural volumetric representations, show promise in solving the difficult problem of reconstructing intricate geometry (eyelashes) and synthesizing photorealistic appearance variations (wrinkles and specularities) of eye performances. We propose a novel hybrid representation - ShellNeRF - that builds a discretized volume around a 3DMM face mesh using concentric surfaces to model the deformable 'periocular' region. We define a canonical space using the UV layout of the shells that constrains the space of dense correspondence search. Combined with an explicit eyeball mesh for modeling corneal light-transport, our model allows for animatable photorealistic 3D synthesis of the whole eye region. Using multi-view video input, we demonstrate significant improvements over state-of-the-art in expression re-enactment and transfer for high-resolution close-up views of the eye region.