Computer Graphics & Visual Computing (CGVC) 2024
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Browsing Computer Graphics & Visual Computing (CGVC) 2024 by Subject "Applied computing → Education"
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Item Creating Data Art: Authentic Learning and Visualisation Exhibition(The Eurographics Association, 2024) Roberts, Jonathan C.; Hunter, David; Slingsby, AidanWe present an authentic learning task designed for computing students, centred on the creation of data-art visualisations from chosen datasets for a public exhibition. This exhibition was showcased in the cinema foyer for two weeks in June, providing a real-world platform for students to display their work. Over the course of two years, we implemented this active learning task with two different cohorts of students. In this paper, we share our experiences and insights from these activities, highlighting the impact on student engagement and learning outcomes. We also provide a detailed description of the seven individual tasks that learners must perform: topic and data selection and analysis, research and art inspiration, design conceptualisation, proposed solution, visualisation creation, exhibition curation, and reflection. By integrating these tasks, students not only develop technical skills but also gain practical experience in presenting their work to a public audience, bridging the gap between academic learning and professional practice.Item Visual Storytelling: A Methodological Approach to Designing and Implementing a Visualization Poster(The Eurographics Association, 2024) Owen, Rhiannon S.; Roberts, Jonathan C.; Hunter, David; Slingsby, AidanWe present a design study of developing a visualisation poster. Posters can be difficult to create, and the story on a poster is not always clear. Using a case-study approach we propose three important aspects: the poster should have a clear focus (especially a hero visualisation), envisioning its use helps to drive the important aspects, and third the essence (its fundamental concept and guiding idea) must be clear. We will use case studies that have focused on the use of the Five Design-Sheet method (FdS) as a way to sketch and plan a visualisation, before successfully implementing and creating the visual poster. The case studies serve as a practical illustration of the workflow, offering a means to explain the three key processes involved: (1) comprehending the data, (2) employing a design study with the FdS (Five Design-Sheet), (3) crafting, evaluating and refining the visualisation.