MAM2013: Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition
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Browsing MAM2013: Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition by Subject "I.3.7 [Computer Graphics]"
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Item BTF-based Material Representations: Current Challenges(The Eurographics Association, 2013) Ruiters, R.; Klein, R.; Reinhard Klein and Holly RushmeierThe development of Bidirectional Texture Functions (BTFs) has made it possible for a wide range of different materials to acquire their characteristic appearance from a real-world counterpart and reproduce it faithfully in a high-quality rendering, that is hard to distinguish from an actual photograph. However, they have not yet found wide-spread use in practical applications. In this paper, we discuss, from our point of view, the main reasons for this and which unanswered questions and challenges for future research in this area remain. We focus on three different aspects: How can BTFs be measured and represented more efficiently? How can they be edited intuitively? And finally, can we find a perceptual difference metric between materials?Item Grand Challenges: Material Models in the Automotive Industry(The Eurographics Association, 2013) Schregle, R.; Denk, C.; Slusallek, P.; Glencross, M.; Reinhard Klein and Holly RushmeierMaterial reflectance definitions are core to high fidelity visual simulation of objects within a compelling 3D scene. In the automotive industry these are used across the entire business process: from conceptualisation of a new product range, through to the final sale. However, current state-of-the-art of material representations leave much to be desired for fast and practical deployment in the industry. Even after decades of research and development, there are no interoperable standards for material models to facilitate exchange between applications. A large discrepancy also exists between the quality of material models used (and indeed the quality at which they can be displayed) across the spectrum of use-cases within the industry. Focussing on the needs of the Automotive Industry, in this position paper, we summarise the main issues that limit the effective use of material models. Furthermore, we outline specific solutions we believe could be investigated in order to address this problem. This paper is the result of a review conducted in conjunction with several key players in the automotive field.Item Material Modeling with Physical Constraints(The Eurographics Association, 2013) Weidlich, A.; Meseth, J.; Reinhard Klein and Holly RushmeierThe workflows and interfaces of commercial rendering software are currently designed for believable rendering purposes. However, for predictive rendering other approaches are needed; for example, the usual approach to describe a material or a colour is to use RGB values for diffuse and specular. Since these parameters do not have a physical meaning, these approaches are clearly not suitable for physically based rendering and in particular predictive rendering where we have to deal with complex BRDFs. An investigation is missing on how existing workflows have to be changed and expanded to make them suitable for predictive rendering without losing existing workflows.Item Towards a Practical Gamut of Appearance Acquisition(The Eurographics Association, 2013) Fuchs, M.; Koch, S.; Gieseke, L.; Mozer, F.; Eberhardt, B.; Reinhard Klein and Holly RushmeierWe propose discussing the performance of appearance modeling in terms of supported material and illumination gamut. While we have a precise understanding of the cost of any given appearance modeling method, performance is intrinsically hard to express without standardized material and illumination test scenarios. This lack of vocabulary hampers comparability between alternative approaches as well as the communication with community outsiders.