41-Issue 6
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Browsing 41-Issue 6 by Subject "animation"
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Item Narrow‐Band Screen‐Space Fluid Rendering(© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2022) Oliveira, Felipe; Paiva, Afonso; Hauser, Helwig and Alliez, PierreThis paper presents a novel and practical screen‐space liquid rendering for particle‐based fluids for real‐time applications. Our rendering pipeline performs particle filtering only in a narrow‐band around the boundary particles to provide a smooth liquid surface with volumetric rendering effects. We also introduce a novel boundary detection method allowing the user to select particle layers from the liquid interface. The proposed approach is simple, fast, memory‐efficient, easy to code and it can be adapted straightforwardly in the standard screen‐space rendering methods, even in GPU architectures. We show through a set of experiments how the prior screen‐space techniques can be benefited and improved by our approach.Item Transition Motion Synthesis for Object Interaction based on Learning Transition Strategies(© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2022) Hwang, Jaepyung; Park, Gangrae; Kwon, Taesoo; Ishii, Shin; Hauser, Helwig and Alliez, PierreIn this study, we focus on developing a motion synthesis framework that generates a natural transition motion between two different behaviours to interact with a moving object. Specifically, the proposed framework generates the transition motion, bridging from a locomotive behaviour to an object interaction behaviour. And, the transition motion should adapt to the spatio‐temporal variation of the target object in an online manner, so as to naturally connect the behaviours. To solve this issue, we propose a framework that combines a regression model and a transition motion planner. The neural network‐based regression model estimates the reference transition strategy to guide the reference pattern of the transitioning, adapted to the varying situation. The transition motion planner reconstructs the transition motion based on the reference pattern while considering dynamic constraints that avoid the footskate and interaction constraints. The proposed framework is validated to synthesize various transition motions while adapting to the spatio‐temporal variation of the object by using object grasping motion, and athletic motions in soccer.