Computer Graphics Educational Materials (CGEMS) [2004 - 2011]
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Browsing Computer Graphics Educational Materials (CGEMS) [2004 - 2011] by Subject "Application Domains"
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Item Marching Square(The Eurographics Association, 6-8-2004) Hanisch, Frank; -This interactive CGEM illustrates the marching squares algorithm, a 2D isoline representation technique commonly used for contouring. Teachers may also use this CGEM to introduce the 3D marching cubes algorithm, which uses the same approach [1]. Users can directly manipulate two circle objects. The shape of the objects is considered unknown. After sampling the objects on a regular grid, the marching squares algorithm approximates the contour. Users may move the circles to adjacent locations to experience how we resolve ambiguous cases by an additional midpoint test.Item Survey of Industry Perspectives on 3D Computer Animation Education(The Eurographics Association, 22-10-2007) Flaxman, Tereza; -The paper summarizes the results of an online survey of 43 professionals working in the animation industry, including modelers, animators, technical directors, conceptual artists and lighting and texture artists. Respondents were asked to rate the appropriate level of emphasis of 14 topics commonly addressed in academic computer animation programs, ranging from fine arts skills to computer programming. Three relatively non-technical topics were top rated: fundamentals, preproduction and design/layout. There was substantial agreement in rankings among participants, even those with widely varying areas of professional interest. When asked about their own personal educational experiences 25% felt that they had been well prepared, 38% satisfactorily prepared and 37% underprepared.Item Teaching CGI Through Real Hands-On Experience(The Eurographics Association, 18-7-2008) Bernar, Carlos; Torrents, Joaquin; -Euroview Animation is developing a methodology for teaching CGI within the Department of Film, TV & Digital Media at the University of Navarra involving the participation of the students in actual production process. We base our educational methodology on the real hands-on experience: our students learn through their participation in the production of a real feature film. The production process of the film inspires and determines the learning process of our students. We consider that our project can be valuable for other educators in CGI because (1) our method has real consequences: our first feature film, Flying Heroes, will be in theaters in 2008, (2) as far as we know, this is the first of-its-kind experience with these requirements in a university and in the industry (3) this kind of project offers many possibilities of collaboration between universities.