MAM2019: Eurographics Workshop on Material Appearance Modeling
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Browsing MAM2019: Eurographics Workshop on Material Appearance Modeling by Subject "shading"
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Item Comparative Study of Layered Material Models(The Eurographics Association, 2019) Bati, Mégane; Pacanowski, Romain; Barla, Pascal; Klein, Reinhard and Rushmeier, HollyThe accurate reproduction of layered materials is an important part of physically-based rendering applications. Since no exact analytical model exists for any configuration of layer stacks, available models make approximations. In this paper, we propose to evaluate them with a numerical approach: we simulate BRDFs and BTDFs for layered materials in order to compare existing models against a common reference. We show that: (1) no single model always outperforms the others and (2) significant differences remain between simulated and modeled materials. We analyse the reasons for these discrepancies and introduce immediate corrections.Item Neural Appearance Synthesis and Transfer(The Eurographics Association, 2019) Mazlov, Ilya; Merzbach, Sebastian; Trunz, Elena; Klein, Reinhard; Klein, Reinhard and Rushmeier, HollyAppearance acquisition is a challenging problem. Existing approaches require expensive hardware and acquisition times are long. Alternative ''in-the-wild'' few-shot approaches provide a limited reconstruction quality. Furthermore, there is a fundamental tradeoff between spatial resolution and the physical sample dimensions that can be captured in one measurement. In this paper, we investigate how neural texture synthesis and neural style transfer approaches can be applied to generate new materials with high spatial resolution from high quality SVBRDF measurements. We perform our experiments on a new database of measured SVBRDFs.Item Spectral Rendering with the Bounded MESE and sRGB Data(The Eurographics Association, 2019) Peters, Christoph; Merzbach, Sebastian; Hanika, Johannes; Dachsbacher, Carsten; Klein, Reinhard and Rushmeier, HollyIn a recent journal paper, we introduced a technique to represent reflectance spectra by an arbitrary number of Fourier coefficients. As a special case, we converted tristimulus data to three Fourier coefficients. After summarizing this work, we introduce the Fourier sRGB color space. It is defined in terms of Fourier coefficients but designed to behave similar to sRGB. Textures stored in Fourier sRGB support efficient spectral rendering but can be compressed with techniques designed for sRGB textures. Compression errors are similar to sRGB.Item What is the Reddening Effect and does it really exist?(The Eurographics Association, 2019) Clausen, Olaf; Marroquim, Ricardo; Fuhrmann, Arnulph; Weigand, Holger; Klein, Reinhard and Rushmeier, HollyThe simulation of light-matter interaction is a major challenge in computer graphics. Particularly challenging is the modelling of light-matter interaction of rough surfaces, which contain several different scales of roughness where many different scattering phenomena take place. There are still appearance critical phenomena that are weakly approximated or even not included at all by current BRDF models. One of these phenomena is the reddening effect, which describes a tilting of the reflectance spectra towards long wavelengths especially in the specular reflection. The observation that the reddening effect takes place on rough surfaces is new and the characteristics and source of the reddening effect have not been thoroughly researched and explained. Furthermore, it was not even clear whether the reddening really exists or the observed effect resulted from measurement errors. In this work we give a short introduction to the reddening effect and show that it is indeed a property of the material reflectance function, and does not originate from measurement errors or optical aberrations.