Graphics Education
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Browsing Graphics Education by Subject "Computer and Information Science Education"
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Item Redesign of an Introductory Computer Graphics Course(The Eurographics Association, 2015) Ackermann, Philipp; Bach, Thomas; M. Bronstein and M. TeschnerThe redesign of our historically grown Computer Graphics course was primarily triggered by the need to incorporate modern, shader-based OpenGL. This technical modification led to discussions on the relevance of course topics, the order of presentation, the role of sample programs, and problem sets addressed in lab exercises. The redesign resulted in changing from a bottom-up to a top-down approach and in a shift from low-level procedural OpenGL to the use of a high-level object-oriented 3D library on top ofWebGL. This paper presents our motivation, applied principles, first results in teaching the redesigned course, and student feedback.Item A Virtual and Augmented Reality Course Based on Inexpensive Interaction Devices and Displays(The Eurographics Association, 2015) Santos, Beatriz Sousa; Dias, Paulo; Madeira, Joaquim; M. Bronstein and M. TeschnerIn the last years a plethora of affordable displays, sensors, and interaction devices has reached the market, fostering the application of Virtual and Augmented Reality to many new situations. Yet, creating such applications requires a good understanding of the field and specific technical skills typically not provided by current Computer Science and Engineering education. This paper presents a graduate level course offered to MSc. Programs in Computer and Electrical Engineering which introduces the main concepts, techniques and tools in Virtual and Augmented Reality. The aim is to provide students with enough background to understand, design, implement and test such applications. The course organization, the main issues addressed and bibliography, the sensors, interaction devices and displays used, and a sample of the practical projects are briefly described. Major issues are discussed and conclusions are drawn.