EGPGV23: Eurographics Symposium on Parallel Graphics and Visualization
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Browsing EGPGV23: Eurographics Symposium on Parallel Graphics and Visualization by Subject "Human centered computing"
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Item Efficient Sphere Rendering Revisited(The Eurographics Association, 2023) Gralka, Patrick; Reina, Guido; Ertl, Thomas; Bujack, Roxana; Pugmire, David; Reina, GuidoGlyphs are an intuitive way of displaying the results of atomistic simulations, usually as spheres. Raycasting of camera-aligned billboards is considered the state-of-the-art technique to render large sets of spheres in a rasterization-based pipeline since the approach was first proposed by Gumhold. Over time various acceleration techniques have been proposed, such as the rendering of point primitives as billboards, which are trivial to rasterize and avoid a high workload in the vertex pipeline. Other techniques attempt to optimize data upload and access patterns in shader programs, both relevant aspects for dynamic data. Recent advances in graphics hardware raise the question of whether these optimizations are still valid. We evaluate several rendering and data access scheme combinations on real-world datasets and derive recommendations for efficient rasterization-based sphere rendering.Item A GPU-based Out-of-core Architecture for Interactive Visualization of AMR Time Series Data(The Eurographics Association, 2023) Alexandre-Barff, Welcome; Deleau, Hervé; Sarton, Jonathan; Ledoux, Franck; Lucas, Laurent; Bujack, Roxana; Pugmire, David; Reina, GuidoThis paper presents a scalable approach for large-scale Adaptive Mesh Refinement (AMR) time series interactive visualization. We can define AMR data as a dynamic gridding format of cells hierarchically refined from a computational domain described in this study as a regular Cartesian grid. This adaptive feature is essential for tracking time-dependent evolutionary phenomena and makes the AMR format an essential representation for 3D numerical simulations. However, the visualization of numerical simulation data highlights one critical issue: the significant increases in generated data memory footprint reaching petabytes, thus greatly exceeding the memory capabilities of the most recent graphics hardware. Therefore, the question is how to access this massive data - AMR time series in particular - for interactive visualization on a simple workstation. To overcome this main problem, we present an out-of-core GPU-based architecture. Our proposal is a cache system based on an ad-hoc bricking identified by a Space-Filling Curve (SFC) indexing and managed by a GPU-based page table that loads required AMR data on-the-fly from disk to GPU memory.Item Parallel Compositing of Volumetric Depth Images for Interactive Visualization of Distributed Volumes at High Frame Rates(The Eurographics Association, 2023) Gupta, Aryaman; Incardona, Pietro; Brock, Anton; Reina, Guido; Frey, Steffen; Gumhold, Stefan; Günther, Ulrik; Sbalzarini, Ivo F.; Bujack, Roxana; Pugmire, David; Reina, GuidoWe present a parallel compositing algorithm for Volumetric Depth Images (VDIs) of large three-dimensional volume data. Large distributed volume data are routinely produced in both numerical simulations and experiments, yet it remains challenging to visualize them at smooth, interactive frame rates. VDIs are view-dependent piecewise constant representations of volume data that offer a potential solution. They are more compact and less expensive to render than the original data. So far, however, there is no method for generating VDIs from distributed data. We propose an algorithm that enables this by sort-last parallel generation and compositing of VDIs with automatically chosen content-adaptive parameters. The resulting composited VDI can then be streamed for remote display, providing responsive visualization of large, distributed volume data.