39-Issue 3
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Browsing 39-Issue 3 by Subject "concepts and paradigms"
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Item Short-Contact Touch-Manipulation of Scatterplot Matrices on Wall Displays(The Eurographics Association and John Wiley & Sons Ltd., 2020) Riehmann, Patrick; Molina León, Gabriela; Reibert, Joshua; Echtler, Florian; Froehlich, Bernd; Viola, Ivan and Gleicher, Michael and Landesberger von Antburg, TatianaThis paper presents a short-contact multitouch vocabulary for interacting with scatterplot matrices (SPLOMs) on wall-sized displays. Fling-based gestures overcome central interaction challenges of such large displays by avoiding long swipes on the typically blunt surfaces, frequent physical navigation by walking for accessing screen areas beyond arm's reach in the horizontal direction and uncomfortable postures for accessing screen areas in the vertical direction. Furthermore, we make use of the display's high resolution and large size by supporting the efficient specification of two-tiered focus + context regions which are consistently propagated across the SPLOM. These techniques are complemented by axis-centered and lasso-based selection techniques for specifying subsets of the data. An expert review as well as a user study confirmed the potential and general usability of our seamlessly integrated multitouch interaction techniques for SPLOMs on large vertical displays.Item Understanding the Design Space and Authoring Paradigms for Animated Data Graphics(The Eurographics Association and John Wiley & Sons Ltd., 2020) Thompson, John R.; Liu, Zhicheng; Li, Wilmot; Stasko, John; Viola, Ivan and Gleicher, Michael and Landesberger von Antburg, TatianaCreating expressive animated data graphics often requires designers to possess highly specialized programming skills. Alternatively, the use of direct manipulation tools is popular among animation designers, but these tools have limited support for generating graphics driven by data. Our goal is to inform the design of next-generation animated data graphic authoring tools. To understand the composition of animated data graphics, we survey real-world examples and contribute a description of the design space. We characterize animated transitions based on object, graphic, data, and timing dimensions. We synthesize the primitives from the object, graphic, and data dimensions as a set of 10 transition types, and describe how timing primitives compose broader pacing techniques. We then conduct an ideation study that uncovers how people approach animation creation with three authoring paradigms: keyframe animation, procedural animation, and presets & templates. Our analysis shows that designers have an overall preference for keyframe animation. However, we find evidence that an authoring tool should combine these three paradigms as designers' preferences depend on the characteristics of the animated transition design and the authoring task. Based on these findings, we contribute guidelines and design considerations for developing future animated data graphic authoring tools.