Italian Chapter Conference 2020 - Smart Tools and Apps in computer Graphics
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Browsing Italian Chapter Conference 2020 - Smart Tools and Apps in computer Graphics by Subject "Human centered computing"
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Item A First Step Towards Cage-based Deformation in Virtual Reality(The Eurographics Association, 2020) Scalas, Andreas; Zhu, Yuanju; Giannini, Franca; Lou, Ruding; Lupinetti, Katia; Monti, Marina; Mortara, Michela; Spagnuolo, Michela; Biasotti, Silvia and Pintus, Ruggero and Berretti, StefanoThe advent of low cost technologies makes the use of immersive virtual environments more interesting for several application contexts. 3D models are largely used in such environments for providing feelings of immersion and presence in the virtual world. 3D models are normally defined in dedicated authoring tools and then adapted to be used in the virtual environments; thus, any change in the model requires to loop back to the authoring tool for performing the wished modification and the successive adaptation processes. The availability of shape modification capabilities within the virtual environment can avoid the above modification-adaptation loop. To this aim, we present our first step in the development of a 3D modelling system in Virtual Reality. The shape modification is achieved through a cage-based deformation approach, applied to semantically enriched meshes, carrying annotated meaningful regions, thus allowing the direct selection and editing of significant object parts.Item Gamification Mechanics for Playful Virtual Reality Authoring(The Eurographics Association, 2020) Naraghi-Taghi-Off, Ramtin; Horst, Robin; Dörner, Ralf; Biasotti, Silvia and Pintus, Ruggero and Berretti, StefanoAn increasing number of companies, businesses and educational institutions are becoming familiar with the term gamification, which is about integrating game elements into a non-playful context. Gamification is becoming more important in various fields, such as e-learning, where a person needs to be motivated to be productive. The use of Virtual Reality (VR) is also being researched in various application areas. Authoring of VR content is a complex task that traditionally requires programming or design skills. However, there are authoring applications that do not require such skills but are still complex to use. In this paper, we explore how gamification concepts can be applied to VR authoring to help authors create VR experiences. Using an existing authoring tool for the concept of VR nuggets as an example, we investigate appropriate gamification mechanics to familiarize authors with the tool and motivate them to use it. The proposed concepts were implemented in a prototype and used in a user study. The study report shows that our participants were able to successfully use the gamified authoring prototype and that the participants felt motivated by various gamification aspects, especially visual rewards and story elements.Item Recognition, Modelling and Interactive Manipulation of Motifs or Symbols Represented by a Composition of Curves(The Eurographics Association, 2020) Romanengo, Chiara; Brunetto, Erika; Biasotti, Silvia; Catalano, Chiara Eva; Falcidieno, Bianca; Biasotti, Silvia and Pintus, Ruggero and Berretti, StefanoIn this work we introduce a method for the recognition, modelling and interactive manipulation of graphical motifs, symbols or artistic elements that are represented by a composition of plane curves. Our method bases on Hough transform (HT) concepts, in particular on its generalisation to algebraic curves. We recognise complex curves and their compositions starting from images or point clouds, we represent them in implicit or parametric form, and their parameters are calculated together with their relationships. Besides the recognition of curves and modelling by algebraic equations, we propose a visualisation and manipulation tool developed on a multi-touch table. The objective of this application is to support an interactive manipulation of any geometric motifs or symbols with or without imposing the constraints derived from the identified relations among the curve parameters. Finally, we validate the proposed method showing its application to three detailed case studies, which differ in type and creation mode.