High-Performance Graphics 2019 - Short Papers

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High-Performance Graphics 2019 - Short Papers
Strasbourg | July 8–10, 2019
(Full papers are published in CGF, see HPG2019 - CGF 38-8)
Ray Tracing: Hardware and Performance
Mach-RT: A Many Chip Architecture for Ray Tracing
Elena Vasiou, Konstantin Shkurko, Erik Brunvand, and Cem Yuksel
RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location
Ingo Wald, Will Usher, Nathan Morrical, Laura Lediaev, and Valerio Pascucci
Wide BVH Traversal with a Short Stack
Karthik Vaidyanathan, Sven Woop, and Carsten Benthin
Doing More With Each Ray
Dynamic Many-Light Sampling for Real-Time Ray Tracing
Pierre Moreau, Matt Pharr, and Petrik Clarberg
Stochastic Lightcuts
Cem Yuksel
Temporally Dense Ray Tracing
Pontus Andersson, Jim Nilsson, Marco Salvi, Josef Spjut, and Tomas Akenine-Möller
Rasterization Techniques and Ray-Tracing Applications
Patch Textures: Hardware Implementation of Mesh Colors
Ian Mallett, Larry Seiler, and Cem Yuksel
A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes
Baran Usta, Leonardo Scandolo, Markus Billeter, Ricardo Marroquim, and Elmar Eisemann
Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects
Andreas Dietrich, Jan Wurster, Eric Kam, and Thomas Gierlinger

BibTeX (High-Performance Graphics 2019 - Short Papers)

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