High-Performance Graphics 2019 - Short Papers
Permanent URI for this collection
High-Performance Graphics 2019 - Short Papers
Strasbourg | July 8–10, 2019
(Full papers are published in CGF, see HPG2019 - CGF 38-8)
Strasbourg | July 8–10, 2019
(Full papers are published in CGF, see HPG2019 - CGF 38-8)
Ray Tracing: Hardware and Performance
Mach-RT: A Many Chip Architecture for Ray Tracing
RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point
Location
Wide BVH Traversal with a Short Stack
Doing More With Each Ray
Dynamic Many-Light Sampling for Real-Time Ray Tracing
Stochastic Lightcuts
Temporally Dense Ray Tracing
Rasterization Techniques and Ray-Tracing Applications
Patch Textures: Hardware Implementation of Mesh Colors
A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes
Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal
Stamping Defects