Rendering 2025 - Symposium Track
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Copenhagen, Denmark | 25 – 27 June 2025
(Rendering 2025 CGF papers are available here.)
(Rendering 2025 CGF papers are available here.)
Real-Time Rendering
Selective Caching in Procedural Texture Graphs for Path Tracing
Spatio-Temporal Dithering for Order-Independent Transparency on Ray Tracing Hardware
Sampling and Guiding
Neural Path Guiding with Distribution Factorization
Convergence Estimation of Markov-Chain Monte Carlo Rendering
Less can be more: A Footprint-driven Heuristic to skip Wasted Connections and Merges in
Bidirectional Rendering
Neural Resampling with Optimized Candidate Allocation
Light and Brightness
A Divisive Normalization Brightness Model for Tone Mapping
Temporal Brightness Management for Immersive Content
Adaptive Multiple Control Variates for Many-Light Rendering
From Optical Measurement to Visual Comfort Analysis: a Complete Simulation Workflow with
Ocean™'s Glare Map Post-processing
Appearance Modelling
An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of
3D Scenes
A Controllable Appearance Representation for Flexible Transfer and Editing
Procedural Bump-based Defect Synthesis for Industrial Inspection
Gaussians
Joint Gaussian Deformation in Triangle-Deformed Space for High-Fidelity Head Avatars
Content-Aware Texturing for Gaussian Splatting
Stochastic Ray Tracing of Transparent 3D Gaussians
Uncertainty-Aware Gaussian Splatting with View-Dependent Regularization for High-Fidelity
3D Reconstruction
Stylization and Image Processing
Iterative Nonparametric Bayesian CP Decomposition for Hyperspectral Image Denoising
GAS: Geometry-Appearance Synergy for Consistent Video Customization
BSDF Models and Scattering
Bidirectional Plateau-Border Scattering Distribution Function for Realistic and Efficient
Foam Rendering
Efficient Modeling and Rendering of Iridescence from Cholesteric Liquid Crystals
Differentiable Rendering
Sharpening Your Density Fields: Spiking Neuron Aided Fast Geometry Learning
Radiative Backpropagation with Non-Static Geometry
Differentiable Block Compression for Neural Texture
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