Rendering 2025 - Symposium Track

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Copenhagen, Denmark | 25 – 27 June 2025
(Rendering 2025 CGF papers are available here.)
Real-Time Rendering
Selective Caching in Procedural Texture Graphs for Path Tracing
Vincent Schüßler, Johannes Hanika, Basile Sauvage, Jean-Michel Dischler, and Carsten Dachsbacher
Spatio-Temporal Dithering for Order-Independent Transparency on Ray Tracing Hardware
Felix Brüll, René Kern, and Thorsten Grosch
Sampling and Guiding
Neural Path Guiding with Distribution Factorization
Pedro Figueiredo, Qihao He, and Nima Khademi Kalantari
Convergence Estimation of Markov-Chain Monte Carlo Rendering
Rui Yu, Guangzhong Sun, Shuang Zhao, and Yue Dong
Less can be more: A Footprint-driven Heuristic to skip Wasted Connections and Merges in Bidirectional Rendering
Ömercan Yazici, Pascal Grittmann, and Philipp Slusallek
Neural Resampling with Optimized Candidate Allocation
Alexander Rath, Marco Manzi, Sebastian Weiss, Tiziano Portenier, Farnood Salehi, Saeed Hadadan, and Marios Papas
Light and Brightness
A Divisive Normalization Brightness Model for Tone Mapping
Julian Ding and Peter Shirley
Temporal Brightness Management for Immersive Content
Luca Surace, Jorge Condor, and Piotr Didyk
Adaptive Multiple Control Variates for Many-Light Rendering
Xiaofeng Xu and Lu Wang
From Optical Measurement to Visual Comfort Analysis: a Complete Simulation Workflow with Ocean™'s Glare Map Post-processing
Oleksandra Bandeliuk, Grégoire Besse, Thomas Pierrard, and Estelle Berthier
Appearance Modelling
An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes
Alban Gauthier, Valentin Deschaintre, Alexandre Lanvin, Fredo Durand, Adrien Bousseau, and George Drettakis
A Controllable Appearance Representation for Flexible Transfer and Editing
Santiago Jimenez-Navarro, Julia Guerrero-Viu, and Belen Masia
Procedural Bump-based Defect Synthesis for Industrial Inspection
Runzhou Mao, Christoph Garth, and Petra Gospodnetic
Gaussians
Joint Gaussian Deformation in Triangle-Deformed Space for High-Fidelity Head Avatars
Jiawei Lu, Kunxin Guang, Conghui Hao, Kai Sun, Jian Yang, Jin Xie, and Beibei Wang
Content-Aware Texturing for Gaussian Splatting
Panagiotis Papantonakis, Georgios Kopanas, Frédo Durand, and George Drettakis
Stochastic Ray Tracing of Transparent 3D Gaussians
Xin Sun, Iliyan Georgiev, Yun (Raymond) Fei, and Milos Hasan
Uncertainty-Aware Gaussian Splatting with View-Dependent Regularization for High-Fidelity 3D Reconstruction
Shengjun Liu, Jiangxin Wu, Wenhui Wu, Lixiang Chu, and Xinru Liu
Stylization and Image Processing
Iterative Nonparametric Bayesian CP Decomposition for Hyperspectral Image Denoising
Wei Liu, Kaiwen Jiang, Jinzhi Lai, and Xuesong Zhang
GAS: Geometry-Appearance Synergy for Consistent Video Customization
Heng Jia, Na Zhao, Yunqiu Xu, Linchao Zhu, and Yi Yang
BSDF Models and Scattering
Bidirectional Plateau-Border Scattering Distribution Function for Realistic and Efficient Foam Rendering
Ruizeng Li, Xinyang Liu, Runze Wang, Pengfei Shen, Ligang Liu, and Beibei Wang
Efficient Modeling and Rendering of Iridescence from Cholesteric Liquid Crystals
Gary Fourneau, Pascal Barla, and Romain Pacanowski
Differentiable Rendering
Sharpening Your Density Fields: Spiking Neuron Aided Fast Geometry Learning
Yi Gu, Zhaorui Wang, and Renjing Xu
Radiative Backpropagation with Non-Static Geometry
Markus Worchel, Ugo Finnendahl, and Marc Alexa
Differentiable Block Compression for Neural Texture
Tao Zhuang, Wentao Liu, and Ligang Liu

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