High-Performance Graphics 2025 - Symposium Papers
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Copenhagen, Denmark | June 23 - 25, 2025
(for CGF Papers see HPG2025 - CGF 44-8)
(for CGF Papers see HPG2025 - CGF 44-8)
Graphics Simulators, Systems and Compilers
No More Shading Languages: Compiling C++ to Vulkan Shaders
Procedural Generation and Sculpting
Real-Time GPU Tree Generation
Interactive Stroke-based Neural SDF Sculpting
Splats and Points
LidarScout: Direct Out-of-Core Rendering of Massive Point Clouds
Real-Time Rendering
Fast Planetary Shadows using Fourier-Compressed Horizon Maps
Real-time Rendering of Animated Meshless Representation
Neural Textures and Encodings
Hardware Accelerated Neural Block Texture Compression with Cooperative Vectors
Collaborative Texture Filtering
GATE: Geometry-Aware Trained Encoding
BibTeX (High-Performance Graphics 2025 - Symposium Papers)
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