High-Performance Graphics 2025 - Symposium Papers

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Copenhagen, Denmark | June 23 - 25, 2025
(for CGF Papers see HPG2025 - CGF 44-8)
Graphics Simulators, Systems and Compilers
No More Shading Languages: Compiling C++ to Vulkan Shaders
Hugo Devillers, Matthias Kurtenacker, Richard Membarth, Stefan Lemme, Michael Kenzel, Ömercan Yazici, and Philipp Slusallek
Procedural Generation and Sculpting
Real-Time GPU Tree Generation
Bastian Kuth, Max Oberberger, Carsten Faber, Pirmin Pfeifer, Seyedmasih Tabaei, Dominik Baumeister, and Quirin Meyer
Interactive Stroke-based Neural SDF Sculpting
Fizza Rubab and Yiying Tong
Splats and Points
LidarScout: Direct Out-of-Core Rendering of Massive Point Clouds
Philipp Erler, Lukas Herzberger, Michael Wimmer, and Markus Schütz
Real-Time Rendering
Fast Planetary Shadows using Fourier-Compressed Horizon Maps
Jonathan Fritsch, Simon Schneegans, Fabian Friederichs, Markus Flatken, Martin Eisemann, and Andreas Gerndt
Real-time Rendering of Animated Meshless Representation
Pacôme Luton and Thibault Tricard
Neural Textures and Encodings
Hardware Accelerated Neural Block Texture Compression with Cooperative Vectors
Laurent Belcour and Anis Benyoub
Collaborative Texture Filtering
Tomas Akenine-Möller, Pontus Ebelin, Matt Pharr, and Bartlomiej Wronski
GATE: Geometry-Aware Trained Encoding
Jakub Boksansky, Daniel Meister, and Carsten Benthin

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