PG2025 Conference Papers, Posters, and Demos
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Pacific Graphics 2025 - Pacific Graphics Conference Papers, Posters, and Demos
Taipei, Taiwan and hosted by National Chengchi University || October 14-17, 2025
(for Full Papers (CGF) see PG 2025 - CGF 44-7)
Taipei, Taiwan and hosted by National Chengchi University || October 14-17, 2025
(for Full Papers (CGF) see PG 2025 - CGF 44-7)
Character Animation
SMACC: Sketching Motion for Articulated Characters with Comics-based annotations
B2F: End-to-End Body-to-Face Motion Generation with Style Reference
A Region-Based Facial Motion Analysis and Retargeting Model for 3D Characters
Trajectory-guided Anime Video Synthesis via Effective Motion Learning
Digital Clothing
Hybrid Retrieval-Regression for Motion-Driven Loose-Fitting Garment Animation
Frequency-Guided Self-Supervised Wind-Driven Garment Animation Simulation
Vehicle Dynamics and Interactions
Animating Vehicles Risk-Aware Interaction with Pedestrians Using Deep Reinforcement
Learning
Traffic Flow Reconstruction Using Two-Stage Optimization Based on Microscopic and
Macroscopic Features
HiLo-Align: A Hierarchical Semantic Alignment Framework for Driving Decision Generation via
Virtual-Physical Integration
Animating Multi-Vehicle Interactions in Traffic Conflict Zones Using Operational Plans
Physical Simulation
DiffQN: Differentiable Quasi-Newton Method for Elastodynamics
PC-NCLaws: Physics-Embedded Conditional Neural Constitutive Laws for Elastoplastic
Materials
Parallel Constraint Graph Partitioning and Coloring for Realtime Soft-Body Cutting
Fast Multi-Body Coupling for Underwater Interactions
An Adaptive Particle Fission-Fusion Approach for Dual-Particle SPH Fluid
Detecting & Estimating from images
Learning Transformation-Isomorphic Latent Space for Accurate Hand Pose Estimation
Skeletal Gesture Recognition Based on Joint Spatio-Temporal and Multi-Modal Learning
Global-Local Complementary Representation Network for Vehicle Re-Identification
Breaking the Single-Stage Barrier: Synergistic Data-Model Adaptation at Test-Time for
Medical Image Segmentation
Enhancing Images
Region-Adaptive Low-Light Image Enhancement with Light Effect Suppression and Detail
Preservation
Image Reflection Separation via Adaptive Residual Correction and Feature Interaction
Enhancement
ER-Diff: A Multi-Scale Exposure Residual-Guided Diffusion Model for Image Exposure
Correction
Image Creation & Augmentation
Improved 3D Scene Stylization via Text-Guided Generative Image Editing with Region-Based
Control
Latent Interpretation for Diffusion Autoencoders via Integrated Semantic Reconstruction
Multi-Modality
PF-UCDR: A Local-Aware RGB-Phase Fusion Network with Adaptive Prompts for Universal
Cross-Domain Retrieval
KIN-FDNet:Dual-Branch KAN-INN Decomposition Network for Multi-Modality Image Fusion
Fabrication & Artistic designs
Neural Shadow Art
Reducing Visible Staircasing Artifacts Through Printing Orientation Using a
Perception-Driven Metric
Point Clouds & Gaussian Splatting
GaussianMatch: Adaptive Learning Continuous Surfaces for Light Field Depth Estimation
CGS: Continual Gaussian Splatting for Evolving 3D Scene Reconstruction
Distance-Aware Tri-Perspective View for Efficient 3D Perception in Autonomous Driving
GaussFluids: Reconstructing Lagrangian Fluid Particles from Videos via Gaussian Splatting
Shape Extraction or Editing
Unsupervised 3D Shape Parsing with Primitive Correspondence
SPLICE: Part-Level 3D Shape Editing from Local Semantic Extraction to Global Neural Mixing
3D Reconstruction
VF-Plan: Bridging the Art Gallery Problem and Static LiDAR Scanning with Visibility Field
Optimization
Generating 3D Hair Strips from Partial Strands using Diffusion Model
Attention-Guided Multi-scale Neural Dual Contouring
Lighting & Rendering
World-Space Direct and Indirect Lighting Sample Reuse with Persistent Reservoirs
Iterative Lightmap Updates for Scene Editing
Stable Sample Caching for Interactive Stereoscopic Ray Tracing
Rendering & Inverse Rendering
Uni-IR: One Stage is Enough for Ambiguity-Reduced Inverse Rendering
By-Example Synthesis of Vector Textures
Motion Vector-Based Frame Generation for Real-Time Rendering
Interaction & Virtual Reality
CoSketcher: Collaborative and Iterative Sketch Generation with LLMs under Linguistic and
Spatial Control
Easy Modeling of Man-Made Shapes in Virtual Reality
ChromBrain Wall: A Virtual Reality Game Featuring Customized Full-Body Movement for
Long-Term Physical and Cognitive Training in Older Adults
Visualization
C2Views: Knowledge-based Colormap Design for Multiple-View Consistency
Structural Entropy Based Visualization of Social Networks
CMI-MTL: Cross-Mamba interaction based multi-task learning for medical visual question
answering
Posters and Demos
Semi-supervised Dual-teacher Comparative Learning with Bidirectional Bisect Copy-paste for
Medical Image Segmentation
Self-Supervised Neural Global Illumination for Stereo-Rendering
3D Curve Development with Crossing and Twisting from 2D Drawings
SampleMono: Multi-Frame Spatiotemporal Extrapolation of 1-spp Path-Traced Sequences via
Transfer Learning
Frequency-Guided Self-Supervised Wind-Driven Garment Animation Simulation
A Multimodal Dataset for Dialogue Intent Recognition through Human Movement and Nonverbal
Cues
Body-Scale-Invariant Motion Embedding for Motion Similarity
WotaBeats: Avatar-based Rhythm Interaction Applied Wotagei in Virtual Reality Experience
From Steps to Verses: Following the Shared Journey of Language and the Body Through
Wearable Technology
ServeSense: Interactive VR Tennis Serve Training System Enhanced with Haptic Feedback
Exploring Perceptual Homogenization through a VR-Based AI Narrative
Avatar Animations and Audio Fillers for Managing Response Delays
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