Little Manila: A Digital Recreation

Abstract
Little Manila was once a vibrant Filipino community in Stockton, California, decimated by a freeway construction project that began in the 1960s and took nearly three decades to complete. This paper describes our initial efforts to digitally recreate Lit-tle Manila as it appeared during the mid-twentieth century. Our game-like environment was developed primarily by an inter-disciplinary team of undergraduate students who worked on the project during a five week summer fellowship. The team in-cluded two history majors, two graphic design majors, a computer science major, and a geological science major. The team managed itself using the Scrum methodology for software development, which included daily stand-up meetings that served to enhance communication and facilitate collaboration among team members. The current version of the software allows users to interact with non-player characters (NPCs) and explore many of the buildings near the intersection of El Dorado and Lafa-yette Streets, the center of Little Manila, to learn more about life for Filipino immigrants during the time period of the recrea-tion. At the conclusion of the fellowship a ''Big Reveal'' event was held to demonstrate the software to members of the commu-nity. Nearly 120 people attended the event, with reactions from audience members ranging from tears to cries of recognition.
Description

        
@inproceedings{
10.2312:gch.20171299
, booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage
}, editor = {
Tobias Schreck and Tim Weyrich and Robert Sablatnig and Benjamin Stular
}, title = {{
Little Manila: A Digital Recreation
}}, author = {
Salyers, Joshua
and
Cliburn, Daniel
and
Sparks, Edith
and
Culilap, Jamie Lynn
and
Kuo, Sarah
and
Sabbatino, Kyle
and
Sanchez, Ronnie
and
Thomasson, Danielle
and
Tvergyak, Hannah
}, year = {
2017
}, publisher = {
The Eurographics Association
}, ISSN = {
2312-6124
}, ISBN = {
978-3-03868-037-6
}, DOI = {
10.2312/gch.20171299
} }
Citation