Human Articular Movement Algorithm to Simulate Muscle Contraction and Embedded Tissue Deformation
dc.contributor.author | Atsumi, Noritoshi | en_US |
dc.contributor.author | Kato, Daichi | en_US |
dc.contributor.author | Hirabayashi, Satoko | en_US |
dc.contributor.author | Nakahira, Yuko | en_US |
dc.contributor.author | Iwamoto, Masami | en_US |
dc.contributor.editor | Batty, Christopher and Huang, Jin | en_US |
dc.date.accessioned | 2019-11-22T13:23:12Z | |
dc.date.available | 2019-11-22T13:23:12Z | |
dc.date.issued | 2019 | |
dc.description.abstract | The visualization of human articular movements associated with internal deformation is critical for many fields including biome- chanics. In this work, we present a novel algorithm to describe realistic articular movement in a human model, which effectiv- elly combines free-form deformation and simple constrained de- formation. The algorithm provides the articular movement with contractions/extensions in muscles followed by the deformations of embedded tissues, such as blood vessels, lymphatics, and nerves, treating the bones as a rigid body. An arm bending simulation of a human model using the algorithm was performed. The proposed algorithm has the potential for development as a hybrid method that combines multi-physical simulations and geometric modeling. the continuous articular movement associated with the deforma- tion of each part is difficult. In particular, the shapes of embed- ded tissues in human limbs, such as blood vessels, lymphatics, and nerves, change due to muscle deformations during skeletal mo- tions. Simulating human articular movement considering such in- ner structures could provide important knowledge for biomechani- cal applications. Our final goal is to provide a plausible virtual hu- man model to represent multi-physical properties by integrating geometric modeling and physical simulation. Here, we propose an algorithm to visually represent human articular movement, com- bining free-form deformation (FFD) [Sederberg and Parry 1986] and simple constrained deformation (Scodef) [Borrel and Rappoport 1994] effectively. One of the contributions of this study is to provide the methodical idea on the representation of muscle-driven deforma- tion of internal tissues that occurs in actual body. | en_US |
dc.description.sectionheaders | Posters | |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation | |
dc.identifier.doi | 10.1145/3309486.3339892 | |
dc.identifier.isbn | 978-1-4503-6677-9 | |
dc.identifier.issn | 1727-5288 | |
dc.identifier.uri | https://doi.org/10.1145/3309486.3339892 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1145/3309486-3339892 | |
dc.publisher | ACM | en_US |
dc.subject | Computing methodologies → Simulation by animation | |
dc.subject | Procedural animation | |
dc.subject | Physical simulation | |
dc.subject | Mesh models | |
dc.subject | virtual human model | |
dc.subject | free form deformation (FFD) | |
dc.subject | simple constrained deformation (Scodef) | |
dc.subject | articular movement | |
dc.title | Human Articular Movement Algorithm to Simulate Muscle Contraction and Embedded Tissue Deformation | en_US |