Rendering NURB Regions For 2D Animation
dc.contributor.author | Willis, Philip | en_US |
dc.contributor.author | Oddy, Robert | en_US |
dc.date.accessioned | 2014-10-21T07:20:15Z | |
dc.date.available | 2014-10-21T07:20:15Z | |
dc.date.issued | 1992 | en_US |
dc.description.abstract | We describe an accurate method of rendering by scan-conversion of closed regions bounded by NURBs, with particular comments on its application to computer-based 2D animation. It is shown that the method is fast, analytically accurate, and can be readily extended to include anti-aliasing and clipping. | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 11 | en_US |
dc.identifier.doi | 10.1111/1467-8659.1130035 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 35-44 | en_US |
dc.identifier.uri | https://doi.org/10.1111/1467-8659.1130035 | en_US |
dc.publisher | Blackwell Science Ltd and the Eurographics Association | en_US |
dc.title | Rendering NURB Regions For 2D Animation | en_US |