Real Positioning in Virtual Environments Using Game Engines

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Date
2007
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Immersive virtual environments offer a natural setting for educational and instructive experiences for users, and game engine technology offers an interesting, cost-effective and efficient solution for building them. In this paper we describe an ongoing project whose goal is to provide a virtual environment where the real location of the user is used to position the user's avatar into the virtual environment.
Description

        
@inproceedings{
:10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/203-208
, booktitle = {
Eurographics Italian Chapter Conference
}, editor = {
Raffaele De Amicis and Giuseppe Conti
}, title = {{
Real Positioning in Virtual Environments Using Game Engines
}}, author = {
Chiara, Rosario De
and
Santo, Valentina Di
and
Erra, Ugo
and
Scarano, Vittorio
}, year = {
2007
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3905673-62-3
}, DOI = {
/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/203-208
} }
Citation