Geometric Modeling for Immersive VR Exploration of Underground Heritage: Matera's Hypogeum Case Study

dc.contributor.authorBonino, Brigidaen_US
dc.contributor.authorCabiddu, Danielaen_US
dc.contributor.authorD'Alonzo, Mattiaen_US
dc.contributor.authorLupinetti, Katiaen_US
dc.contributor.authorMortara, Michelaen_US
dc.contributor.authorPittaluga, Simoneen_US
dc.contributor.editorCampana, Stefanoen_US
dc.contributor.editorFerdani, Danieleen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorGuidi, Gabrieleen_US
dc.contributor.editorHegarty, Zackaryen_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRemondino, Fabioen_US
dc.date.accessioned2025-09-05T20:06:34Z
dc.date.available2025-09-05T20:06:34Z
dc.date.issued2025
dc.description.abstractThis paper present a methodology for reconstructing and optimizing 3D digital models of complex, tangible underground heritage sites that are difficult to access or even closed to the public, with the ultimate goal of integrating them into interactive virtual reality experiences, both for preservation and to make them accessible to a wider audience. The approach is demonstrated through the complete digitization of Matera's Hypogeum, in southern Italy. Faced with the site's challenging conditions (i.e., intricate passageways, poor lighting, and physical constraints), we developed a specialized workflow that combines handheld laser scanning acquisition with optimized mesh processing, in order to produce a model that can balance details visualization and realism with performance efficiency when used in VR environments. A preliminary development of an immersive VR application is also presented to provide an initial qualitative analysis of the model.en_US
dc.description.sectionheadersDigitization Case Studies
dc.description.seriesinformationDigital Heritage
dc.identifier.doi10.2312/dh.20253351
dc.identifier.isbn978-3-03868-277-6
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/dh.20253351
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/dh20253351
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Mesh geometry models; Hardware → Scanners; Emerging interfaces
dc.subjectComputing methodologies → Mesh geometry models
dc.subjectHardware → Scanners
dc.subjectEmerging interfaces
dc.titleGeometric Modeling for Immersive VR Exploration of Underground Heritage: Matera's Hypogeum Case Studyen_US
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