Nested Papercrafts for Anatomical and Biological Edutainment

dc.contributor.authorSchindler, Marwinen_US
dc.contributor.authorKorpitsch, Thorstenen_US
dc.contributor.authorRaidou, Renata Georgiaen_US
dc.contributor.authorWu, Hsiang-Yunen_US
dc.contributor.editorBorgo, Ritaen_US
dc.contributor.editorMarai, G. Elisabetaen_US
dc.contributor.editorSchreck, Tobiasen_US
dc.date.accessioned2022-06-03T06:06:32Z
dc.date.available2022-06-03T06:06:32Z
dc.date.issued2022
dc.description.abstractIn this paper, we present a new workflow for the computer-aided generation of physicalizations, addressing nested configurations in anatomical and biological structures. Physicalizations are an important component of anatomical and biological education and edutainment. However, existing approaches have mainly revolved around creating data sculptures through digital fabrication. Only a few recent works proposed computer-aided pipelines for generating sculptures, such as papercrafts, with affordable and readily available materials. Papercraft generation remains a challenging topic by itself. Yet, anatomical and biological applications pose additional challenges, such as reconstruction complexity and insufficiency to account for multiple, nested structures-often present in anatomical and biological structures. Our workflow comprises the following steps: (i) define the nested configuration of the model and detect its levels, (ii) calculate the viewpoint that provides optimal, unobstructed views on inner levels, (iii) perform cuts on the outer levels to reveal the inner ones based on the viewpoint selection, (iv) estimate the stability of the cut papercraft to ensure a reliable outcome, (v) generate textures at each level, as a smart visibility mechanism that provides additional information on the inner structures, and (vi) unfold each textured mesh guaranteeing reconstruction. Our novel approach exploits the interactivity of nested papercraft models for edutainment purposes.en_US
dc.description.number3
dc.description.sectionheadersGeneral Public
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume41
dc.identifier.doi10.1111/cgf.14561
dc.identifier.issn1467-8659
dc.identifier.pages541-553
dc.identifier.pages13 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.14561
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14561
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/
dc.subjectCCS Concepts: Applied computing --> Life and medical sciences; Human-centered computing --> Visualization techniques; Scientific visualization; Interaction paradigms
dc.subjectApplied computing
dc.subjectLife and medical sciences
dc.subjectHuman centered computing
dc.subjectVisualization techniques
dc.subjectScientific visualization
dc.subjectInteraction paradigms
dc.titleNested Papercrafts for Anatomical and Biological Edutainmenten_US
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