Fast Hydraulic and Thermal Erosion on GPU
Loading...
Date
2011
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Computer games, simulators and many other computer graphics applications display external scenes where a realistic looking terrain is a vital part of the view. In this paper we propose a method that generates realistic virtual terrains by simulation of hydraulic and thermal erosion on a predefined heightfield. The model is designed to be executed interactively on parallel architectures like graphics processors.
Description
@inproceedings{:10.2312/EG2011/short/057-060,
booktitle = {Eurographics 2011 - Short Papers},
editor = {N. Avis and S. Lefebvre},
title = {{Fast Hydraulic and Thermal Erosion on GPU}},
author = {Jákó, Balázs and Tóth, Balázs},
year = {2011},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {},
DOI = {/10.2312/EG2011/short/057-060}
}