An adaptive Discretization Method For Radiosity
dc.contributor.author | Languenou, Eric | en_US |
dc.contributor.author | Bouatouch, Kadi | en_US |
dc.contributor.author | Tellier, Pierre | en_US |
dc.date.accessioned | 2014-10-21T07:20:07Z | |
dc.date.available | 2014-10-21T07:20:07Z | |
dc.date.issued | 1992 | en_US |
dc.description.abstract | When using radiosiiy, the visual quality of the rendered images strongly depends on the method employed for discretizing the scene into patches. A too fine discretization may give rise to artifacts, while with a coarse discretization areas with high radiosity gradient may appear. To overcome these problems, the discretization must adapt to the scene. That is, the interaction between two patches must account for the distance between them as well as their surface area. In other words, surfaces far away are discretized less finely than nearby surfaces. These aspects are considered by the new adaptive discretiration method described in this paper. It performs both discretization and system resolution at each iteration of the shooting process, allowing then interactivity. | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 11 | en_US |
dc.identifier.doi | 10.1111/1467-8659.1130205 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 205-216 | en_US |
dc.identifier.uri | https://doi.org/10.1111/1467-8659.1130205 | en_US |
dc.publisher | Blackwell Science Ltd and the Eurographics Association | en_US |
dc.title | An adaptive Discretization Method For Radiosity | en_US |