Spherical Gaussian‐based Lightcuts for Glossy Interreflections

dc.contributor.authorHuo, Y.C.en_US
dc.contributor.authorJin, S.H.en_US
dc.contributor.authorLiu, T.en_US
dc.contributor.authorHua, W.en_US
dc.contributor.authorWang, R.en_US
dc.contributor.authorBao, H.J.en_US
dc.contributor.editorBenes, Bedrich and Hauser, Helwigen_US
dc.date.accessioned2020-10-06T16:54:00Z
dc.date.available2020-10-06T16:54:00Z
dc.date.issued2020
dc.description.abstractIt is still challenging to render directional but non‐specular reflections in complex scenes. The SG‐based (Spherical Gaussian) many‐light framework provides a scalable solution but still requires a large number of glossy virtual lights to avoid spikes as well as reduce clamping errors. Directly gathering contributions from these glossy virtual lights to each pixel in a pairwise way is very inefficient. In this paper, we propose an adaptive algorithm with tighter error bounds to efficiently compute glossy interreflections from glossy virtual lights. This approach is an extension of the Lightcuts that builds hierarchies on both lights and pixels with new error bounds and new GPU‐based traversal methods between light and pixel hierarchies. Results demonstrate that our method is able to faithfully and efficiently compute glossy interreflections in scenes with highly glossy and spatial varying reflectance. Compared with the conventional Lightcuts method, our approach generates lightcuts with only one‐fourth to one‐fifth light nodes therefore exhibits better scalability. Additionally, after being implemented on GPU, our algorithms achieve a magnitude of faster performance than the previous method.en_US
dc.description.number6
dc.description.sectionheadersArticles
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume39
dc.identifier.doi10.1111/cgf.14011
dc.identifier.issn1467-8659
dc.identifier.pages192-203
dc.identifier.urihttps://doi.org/10.1111/cgf.14011
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14011
dc.publisher© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltden_US
dc.subjectray tracing
dc.subjectrendering
dc.subjectglobal illumination
dc.titleSpherical Gaussian‐based Lightcuts for Glossy Interreflectionsen_US
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