CharacterMixer: Rig-Aware Interpolation of 3D Characters
dc.contributor.author | Zhan, Xiao | en_US |
dc.contributor.author | Fu, Rao | en_US |
dc.contributor.author | Ritchie, Daniel | en_US |
dc.contributor.editor | Bermano, Amit H. | en_US |
dc.contributor.editor | Kalogerakis, Evangelos | en_US |
dc.date.accessioned | 2024-04-30T09:08:53Z | |
dc.date.available | 2024-04-30T09:08:53Z | |
dc.date.issued | 2024 | |
dc.description.abstract | We present CharacterMixer, a system for blending two rigged 3D characters with different mesh and skeleton topologies while maintaining a rig throughout interpolation. CharacterMixer also enables interpolation during motion for such characters, a novel feature. Interpolation is an important shape editing operation, but prior methods have limitations when applied to rigged characters: they either ignore the rig (making interpolated characters no longer posable) or use a fixed rig and mesh topology. To handle different mesh topologies, CharacterMixer uses a signed distance field (SDF) representation of character shapes, with one SDF per bone. To handle different skeleton topologies, it computes a hierarchical correspondence between source and target character skeletons and interpolates the SDFs of corresponding bones. This correspondence also allows the creation of a single ''unified skeleton'' for posing and animating interpolated characters. We show that CharacterMixer produces qualitatively better interpolation results than two state-of-the-art methods while preserving a rig throughout interpolation. Project page: https://seanxzhan.github.io/projects/CharacterMixer. | en_US |
dc.description.number | 2 | |
dc.description.sectionheaders | Digital Humans and Characters | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 43 | |
dc.identifier.doi | 10.1111/cgf.15047 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 10 pages | |
dc.identifier.uri | https://doi.org/10.1111/cgf.15047 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf15047 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | CCS Concepts: Computing methodologies -> Shape analysis; Shape modeling | |
dc.subject | Computing methodologies | |
dc.subject | Shape analysis | |
dc.subject | Shape modeling | |
dc.title | CharacterMixer: Rig-Aware Interpolation of 3D Characters | en_US |