WeightShift: Accelerating Animation at Framestore with Physics

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Date
2020
Authors
Chapman, Danny
Daoust, Tim
Ormos, Andras
Lewis, Joseph
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Framestore and WeightShift created a full-body physics simulation to deliver art-directed shots in highly dynamic scenarios in several days instead of several weeks. Our technique combines ragdoll simulation and keyframe animation in a new control scheme that is integrated in a standard Maya rig to produce a hybrid simulation workflow. The new workflow was used in over 50 completed shots, and is in production on numerous current projects. In this session we share our experience with full-body simulation, and discuss the numerous advantages and challenges of the technique.
Description

        
@inproceedings{
10.2312:sca.20201219
, booktitle = {
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Showcases
}, editor = {
Holden, Daniel
}, title = {{
WeightShift: Accelerating Animation at Framestore with Physics
}}, author = {
Chapman, Danny
and
Daoust, Tim
and
Ormos, Andras
and
Lewis, Joseph
}, year = {
2020
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-5288
}, ISBN = {
978-3-03868-129-8
}, DOI = {
10.2312/sca.20201219
} }
Citation