Three Collaborative Models for Computer Graphics Education

dc.contributor.authorCase, Colleenen_US
dc.contributor.editorJosé Carlos Teixeiraen_US
dc.contributor.editorWerner Hansmannen_US
dc.contributor.editorMichael B. McGrathen_US
dc.date.accessioned2023-03-09T10:02:25Z
dc.date.available2023-03-09T10:02:25Z
dc.date.issued2023
dc.description.abstractVisual communication is an area that acts as an integrator to other disciplines, business work projects and institutions. The collaborative models and innovative delivery systems described in this document provide "real world" experience, initiate accelerated learning and develop flexible structures for curriculum that meet the needs of business, industry, the learner and the educational environment. These models and samples address many of the current issues facing the computer graphics profession.en_US
dc.description.sectionheadersOnline Education
dc.description.seriesinformationGVE 1999 - Computer Graphics and Visualization Education 99
dc.identifier.doi10.2312/pt.19991579
dc.identifier.isbn978-3-03868-207-3
dc.identifier.pages123-130
dc.identifier.pages8 pages
dc.identifier.urihttps://doi.org/10.2312/pt.19991579
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt19991579
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectcollaboration, inter-disciplinary, distance learning, video- conferencing
dc.subjectcollaboration
dc.subjectinter
dc.subjectdisciplinary
dc.subjectdistance learning
dc.subjectvideo
dc.subjectconferencing
dc.titleThree Collaborative Models for Computer Graphics Educationen_US
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