Displaying Random Fields

dc.contributor.authorCoquillart, Sabineen_US
dc.date.accessioned2014-10-14T09:52:10Z
dc.date.available2014-10-14T09:52:10Z
dc.date.issued1985en_US
dc.description.abstractThis paper presents an algorithm for random fields generation. The main idea of the paper is an improvement of the recursive technique presented by A. Fournier, D. Fussel and L. Carpenter in [4]. In order to ensure the continuity constraints on the boundaries of the cells generated at different stages of the algorithm, we show that it is possible to store the boundary values using a dynamic data structure. Random fields have been successfully used to model height fields or to display synthetic textures. In the second part of this paper we investigate the perspective mapping and clipping stages of random fields generation and display. At the end of the paper, some synthetic skies displayed using this technique are presented.en_US
dc.description.number1en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume4en_US
dc.identifier.doi10.1111/j.1467-8659.1985.tb00182.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages11-19en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1985.tb00182.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleDisplaying Random Fieldsen_US
Files
Collections