Scalable Exploration of Highly Detailed and Annotated 3D Models

dc.contributor.authorBalsa Rodríguez, Marcos
dc.date.accessioned2015-06-30T12:09:55Z
dc.date.available2015-06-30T12:09:55Z
dc.date.issued2015
dc.description.abstractWith the widespread availability of mobile graphics terminals and WebGL-enabled browsers, 3D graphics over the Internet is thriving. Thanks to recent advances in 3D acquisition and modeling systems, high-quality 3D models are becoming increasingly common, and are now potentially available for ubiquitous exploration. In current 3D repositories, such as Blend Swap, 3D Café or Archive3D, 3D models available for download are mostly presented through a few user-selected static images. Online exploration is limited to simple orbiting and/or low-fidelity explorations of simplified models, since photo- realistic rendering quality of complex synthetic environments is still hardly achievable within the real-time constraints of interactive applications, especially on on low-powered mobile devices or script-based Internet browsers. Moreover, navigating inside 3D environments, especially on the now pervasive touch devices, is a non-trivial task, and usability is consistently improved by employing assisted navigation controls. In addition, 3D annotations are often used in order to integrate and enhance the visual information by providing spatially coherent contextual information, typically at the expense of introducing visual cluttering. In this thesis, we focus on e cient representations for interactive exploration and understand- ing of highly detailed 3D meshes on common 3D platforms. For this purpose, we present several approaches exploiting constraints on the data representation for improving the streaming and rendering performance, and camera movement constraints in order to provide scalable navigation methods for interactive exploration of complex 3D environments. Furthermore, we study visualization and interaction techniques to improve the exploration and understanding of complex 3D models by exploiting guided motion control techniques to aid the user in discovering contextual information while avoiding cluttering the visualization. We demonstrate the e ectiveness and scalability of our approaches both in large screen museum installations and in mobile devices, by performing interactive exploration of models ranging from 9Mtriangles to 940Mtriangles.en_US
dc.description.sponsorshipPeople Programme (Marie Curie Actions) of the European Union’s Seventh Framework Programme FP7/2007-2013/ under REA grant agreement num. 290227en_US
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/12671
dc.language.isoenen_US
dc.subjectComputer Graphics, Real-time Rendering, Massive Model Rendering, Level-of- detail, Interaction Techniquesen_US
dc.titleScalable Exploration of Highly Detailed and Annotated 3D Modelsen_US
dc.typeThesisen_US
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