A Novel Plastic Phase-Field Method for Ductile Fracture with GPU Optimization

dc.contributor.authorZhao, Zipengen_US
dc.contributor.authorHuang, Kemengen_US
dc.contributor.authorLi, Chenen_US
dc.contributor.authorWang, Changboen_US
dc.contributor.authorQin, Hongen_US
dc.contributor.editorEisemann, Elmar and Jacobson, Alec and Zhang, Fang-Lueen_US
dc.date.accessioned2020-10-29T18:50:07Z
dc.date.available2020-10-29T18:50:07Z
dc.date.issued2020
dc.description.abstractefficiently simulate ductile fracture with GPU optimization. At the theoretical level of physically-based modeling and simulation, our PPF approach assumes the fracture sensitivity of the material increases with the plastic strain accumulation. As a result, we first develop a hardening-related fracture toughness function towards phase-field evolution. Second, we follow the associative flow rule and adopt a novel degraded von Mises yield criterion. In this way, we establish the tight coupling of the phase-field and plastic treatment, with which our PPF method can present distinct elastoplasticity, necking, and fracture characteristics during ductile fracture simulation. At the numerical level towards GPU optimization, we further devise an advanced parallel framework, which takes the full advantages of hierarchical architecture. Our strategy dramatically enhances the computational efficiency of preprocessing and phase-field evolution for our PPF with the material point method (MPM). Based on our extensive experiments on a variety of benchmarks, our novel method's performance gain can reach 1.56x speedup of the primary GPU MPM. Finally, our comprehensive simulation results have confirmed that this new PPF method can efficiently and realistically simulate complex ductile fracture phenomena in 3D interactive graphics and animation.en_US
dc.description.number7
dc.description.sectionheadersPhysics-based Material Animation
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume39
dc.identifier.doi10.1111/cgf.14130
dc.identifier.issn1467-8659
dc.identifier.pages105-117
dc.identifier.urihttps://doi.org/10.1111/cgf.14130
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14130
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.subjectParallel algorithms
dc.titleA Novel Plastic Phase-Field Method for Ductile Fracture with GPU Optimizationen_US
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