Key Techniques for interactive Virtual Garment Simulation
dc.contributor.author | Volino, Pascal | en_US |
dc.contributor.author | Magnenat-Thalmann, Nadia | en_US |
dc.contributor.author | Thomaszewski, Bernhard | en_US |
dc.contributor.author | Wacker, Markus | en_US |
dc.contributor.editor | Ming Lin and Celine Loscos | en_US |
dc.date.accessioned | 2015-07-19T16:47:41Z | |
dc.date.available | 2015-07-19T16:47:41Z | |
dc.date.issued | 2005 | en_US |
dc.description.abstract | Virtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques for creating garments. Here, we perform an extensive review of the evolution of these techniques made in the last decade to bring virtual garments to the reach of computer applications not only aimed at graphics, but also at CAD techniques for the garment industry. | en_US |
dc.description.sectionheaders | en_US | |
dc.description.seriesinformation | Eurographics 2005 - Tutorials | en_US |
dc.identifier.doi | 10.2312/egt.20051053 | en_US |
dc.identifier.pages | 331-384 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egt.20051053 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Key Techniques for interactive Virtual Garment Simulation | en_US |
Files
Original bundle
1 - 1 of 1