Prometheus: Facial Modelling, Tracking and Puppetry

dc.contributor.authorThorne, J.M.en_US
dc.contributor.authorChatting, D.J.en_US
dc.contributor.editorPeter Hall and Philip Willisen_US
dc.date.accessioned2016-02-09T10:27:06Z
dc.date.available2016-02-09T10:27:06Z
dc.date.issued2003en_US
dc.description.abstractThe Prometheus project sought to create a real-time production chain for 3D content. This paper summarises the techniques that were developed for facial modelling, tracking and puppetry. The process used for creating photo-realistic models from images of the face is discussed along with the creation of a real-time markerless facial feature tracker, highlighting the methods for extracting pose, detecting the shape of the mouth and interpreting the occurrence of skin wrinkling. The conversion of tracking data to useable animation is also addressed.en_US
dc.description.sectionheadersPoster Session 2en_US
dc.description.seriesinformationVision, Video, and Graphics (VVG) 2003en_US
dc.identifier.doi10.2312/vvg.20031023en_US
dc.identifier.isbn3-905673-54-1en_US
dc.identifier.urihttps://doi.org/10.2312/vvg.20031023en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePrometheus: Facial Modelling, Tracking and Puppetryen_US
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