Integrating Occlusion Culling and Levels of Detail through Hardly-Visible Sets

dc.contributor.authorAndujar, Carlosen_US
dc.contributor.authorSaona-Vazquez, Carlosen_US
dc.contributor.authorNavazo, Isabelen_US
dc.contributor.authorBrunet, Pereen_US
dc.date.accessioned2015-02-16T09:53:05Z
dc.date.available2015-02-16T09:53:05Z
dc.date.issued2000en_US
dc.description.abstractOcclusion culling and level-of-detail rendering have become two powerful tools for accelerating the handling of very large models in real-time visualization applications. We present a framework that combines both techniques to improve rendering times. Classical occlusion culling algorithms compute potentially visible sets (PVS), which are supersets of the sets of visible polygons. The novelty of our approach is to estimate the degree of visibility of each object of the PVS using synthesized coarse occluders. This allows to arrange the objects of each PVS into several Hardly-Visible Sets (HVS) with similar occlusion degree. According to image accuracy and frame rate requirements, HVS provide a way to avoid sending to the graphics pipeline those objects whose pixel contribution is low due to partial occlusion. The image error can be bounded by the user at navigation time. On the other hand, as HVS offer a tighter estimation of the pixel contribution for each scene object, it can be used for a more convenient selection of the level-of-detail at which objects are rendered. In this paper, we describe the new framework technique, provide details of its implementation using a visibility octree as the chosen occlusion culling data structure and show some experimental results on the image quality.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.identifier.doi10.1111/1467-8659.00442en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages499-506en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00442en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleIntegrating Occlusion Culling and Levels of Detail through Hardly-Visible Setsen_US
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