APPLICATION OF COMPUTER-GENERATED ANIMATION IN EUROPEAN SPACE RESEARCH

dc.contributor.authorKristiansen, E.en_US
dc.contributor.editorK. BO and H.A. TUCKERen_US
dc.date.accessioned2015-09-29T08:29:14Z
dc.date.available2015-09-29T08:29:14Z
dc.date.issued84en_US
dc.description.abstractIn space research, there is often a need to illustrate motion, such as a spacecraft's orbital motion and attitude manoeuvres. This paper presents various types of applications for computer generated animation in space research. Some problem areas are discussed, such as scaling in space and time, conflicts between small and large objects, and problems of representation of slow and fast motion. Finally, a particular project is presented, together with the experience gained.en_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19841007en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/eg.19841007en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAPPLICATION OF COMPUTER-GENERATED ANIMATION IN EUROPEAN SPACE RESEARCHen_US
Files