Representing Animations by Principal Components

dc.contributor.authorAlexa, Marcen_US
dc.contributor.authorMuller, Wolfgangen_US
dc.date.accessioned2015-02-16T09:52:37Z
dc.date.available2015-02-16T09:52:37Z
dc.date.issued2000en_US
dc.description.abstractIn this paper, we present a representation for three-dimensional geometric animation sequences. Different from standard key-frame techniques, this approach is based on the determination of principal animation components and decouples the animation from the underlying geometry. The new representation supports progressive animation compression with spatial, as well as temporal, level-of-detail and high compression ratios. The distinction of animation and geometry allows for mapping animations onto other objects.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.identifier.doi10.1111/1467-8659.00433en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages411-418en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00433en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleRepresenting Animations by Principal Componentsen_US
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