Carving, Painting, and Printing with a Pen Tablet
dc.contributor.author | Mizuno, Shinji | en_US |
dc.contributor.author | Kobayashi, Daigo | en_US |
dc.contributor.author | Okada, Minoru | en_US |
dc.contributor.author | Toriwaki, Junichiro | en_US |
dc.contributor.author | Yamamoto, Shinji | en_US |
dc.contributor.editor | John Dingliana and Fabio Ganovelli | en_US |
dc.date.accessioned | 2015-07-19T16:45:04Z | |
dc.date.available | 2015-07-19T16:45:04Z | |
dc.date.issued | 2005 | en_US |
dc.description.abstract | We discuss on an interactive CG system with a pressure sensitive pen tablet. This system is based on the virtual sculpting and printing method which are simulations of real sculpting and woodblock printing. In the sculpting process, the user operates virtual chisels with a pen to carve a virtual wooden object which has a 3D shape. The user can control the carving depth and the carving angle to the surface of the object with the pressure applied to the pen. In the painting process, the user paints ink with a pen on a 3D virtual sculpture created in the sculpting process. The painting result is determined by the surface shape of the sculpture and the pressure to the pen. In the printing process, a pen is used to operate a Japanese printing squeegee, Baren. The user can control the thickness of the print by changing the thickness of ink on the virtual woodblock and the pressure of printing operation. | en_US |
dc.description.sectionheaders | Virtual Artists | en_US |
dc.description.seriesinformation | EG Short Presentations | en_US |
dc.identifier.doi | 10.2312/egs.20051014 | en_US |
dc.identifier.pages | 21-24 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egs.20051014 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Carving, Painting, and Printing with a Pen Tablet | en_US |