Shading with Area Light Sources

dc.contributor.authorTanaka, Toshimitsuen_US
dc.contributor.authorTakahashi, Tokiichiroen_US
dc.date.accessioned2015-10-05T07:56:48Z
dc.date.available2015-10-05T07:56:48Z
dc.date.issued1991en_US
dc.description.abstractThis paper derives a shading model for area light sources which covers both diffuse and specular reflection. The shading model assumes ideally diffuse polygonal light sources and uses Phong’s reflection model. The model can accurately integrate the intensities of diffuse and specular reflection without simulating an area light source as an array of point light sources. To simplify the reflection integration, each light source is transformed from the Cartesian coordinate system into the polar system. The light source is projected onto a unit sphere and then triangulated along great circles of the unit sphere. Finally, the integration value is calculated by polynomial approximation. Since our method can accurately integrate both diffuse and specular reflection, it can generate images that are more photorealistic than conventional methods. Because point light sources are not employed, highlight roughness is completely suppressed. Several images are presented that show the advantages of our method.en_US
dc.description.seriesinformationEG 1991-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19911017en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egtp.19911017en_US
dc.publisherEurographics Associationen_US
dc.titleShading with Area Light Sourcesen_US
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