Practical Parallel Rendering of Detailed Neuron Simulations
dc.contributor.author | Hernando, Juan B. | en_US |
dc.contributor.author | Biddiscombe, John | en_US |
dc.contributor.author | Bohara, Bidur | en_US |
dc.contributor.author | Eilemann, Stefan | en_US |
dc.contributor.author | Schürmann, Felix | en_US |
dc.contributor.editor | Fabio Marton and Kenneth Moreland | en_US |
dc.date.accessioned | 2014-01-26T17:10:29Z | |
dc.date.available | 2014-01-26T17:10:29Z | |
dc.date.issued | 2013 | en_US |
dc.description.abstract | Parallel rendering of large polygonal models with transparency is challenging due to the need for alpha-correct blending and compositing, which is costly for very large models with high depth complexity and spatial overlap. In this paper we compare the performance of raster-based rendering methods on mesh models of neurons using two applications, one of which is specifically tailored to the neuroscience application domain, the other a general purpose visualization tool with domain specific additions. The first implements both sort-first and sort-last and uses a scene graph style traversal to cull objects, and dual depth peeling for order independent transparency, whilst the other uses a simpler brute force data-parallel approach with sort last composition. The advantages and trade offs of these approaches are discussed. We present the optimized algorithms needed to achieve interactive frame rates for a non-trivial, real-world parallel rendering scenario. We show that a generic data visualization application can provide competitive performance when optimizing its rendering pipeline, with some loss of capability over an optimized domain-specific application. | en_US |
dc.description.seriesinformation | Eurographics Symposium on Parallel Graphics and Visualization | en_US |
dc.identifier.isbn | 978-3-905674-45-3 | en_US |
dc.identifier.issn | 1727-348X | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGPGV/EGPGV13/049-056 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.m [Computer Graphics] | en_US |
dc.subject | Miscellaneous | en_US |
dc.subject | Parallel Rendering Computer Applications [J.3] | en_US |
dc.subject | Life and Medical Sciences | en_US |
dc.subject | Biology and genetics | en_US |
dc.title | Practical Parallel Rendering of Detailed Neuron Simulations | en_US |