Modelling virtual cities dedicated to behavioural animation
dc.contributor.author | Thomas, Gwenola | en_US |
dc.contributor.author | Donikian, Stephane | en_US |
dc.date.accessioned | 2015-02-16T09:53:07Z | |
dc.date.available | 2015-02-16T09:53:07Z | |
dc.date.issued | 2000 | en_US |
dc.description.abstract | In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision and image processing cannot be constructed in real time using purely geometrical information, higher levels of information are needed in a model of the virtual environment. For example, the autonomous actors of a virtual world would exploit the knowledge of the environment topology to navigate through it. In this article, we present a model of virtual urban environments using structures and information suitable for behavioural animations. Thanks to this knowledge, autonomous virtual actors can behave like pedestrians or car drivers in a complex city environment. A city modeler has been designed, using this model of urban environment, and enables complex urban environments for behavioural animation to be automatically produced. | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 19 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00399 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 71-80 | en_US |
dc.identifier.uri | https://doi.org/10.1111/1467-8659.00399 | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | Modelling virtual cities dedicated to behavioural animation | en_US |