Design and Implementation of A Large-scale Hybrid Distributed Graphics System

dc.contributor.authorYang, Jianen_US
dc.contributor.authorShi, Jiaoyingen_US
dc.contributor.authorJin, Zhefanen_US
dc.contributor.authorZhang, Huien_US
dc.contributor.editorD. Bartz and X. Pueyo and E. Reinharden_US
dc.date.accessioned2014-01-26T16:21:10Z
dc.date.available2014-01-26T16:21:10Z
dc.date.issued2002en_US
dc.description.abstractAlthough modern graphics hardware has strong capability to render millions of triangles within a second, huge scenes are still unable to be rendered in real-time. Lots of parallel and distributed graphics systems are explored to solve this problem. However none of them is built for large-scale graphics applications. We designed AnyGL, a large-scale hybrid distributed graphics system, which consists of four types of logical nodes, Geometry Distributing Node, Geometry Rendering Node, Image Composition Node and Display Node. The first two types of logical nodes are combined to be a sort-first graphics architecture while the others compose images. A new state tracking method based on logical timestamp is also pro-posed for state tracking of large-scale distributed graphics systems. Besides, three classes of compression are employed to reduce the requirement of network bandwidth, including command code compression, geometry compression and image compression. A new extension, global share of textures and display lists, is also implemented in AnyGL to avoid memory explosion in large-scale cluster rendering systems.en_US
dc.description.seriesinformationEurographics Workshop on Parallel Graphics and Visualizationen_US
dc.identifier.isbn1-58113-579-3en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGPGV/EGPGV02/039-050en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDesign and Implementation of A Large-scale Hybrid Distributed Graphics Systemen_US
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