Single‐Shot Example Terrain Sketching by Graph Neural Networks

Loading...
Thumbnail Image
Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd.
Abstract
Terrain generation is a challenging problem. Procedural modelling methods lack control, while machine learning methods often need large training datasets and struggle to preserve the topology information. We propose a method that generates a new terrain from a single image for training and a simple user sketch. Our single‐shot method preserves the sketch topology while generating diversified results. Our method is based on a graph neural network (GNN) and builds a detailed relation among the sketch‐extracted features, that is, ridges and valleys and their neighbouring area. By disentangling the influence from different sketches, our model generates visually realistic terrains following the user sketch while preserving the features from the real terrains. Experiments are conducted to show both qualitative and quantitative comparisons. The structural similarity index measure of our generated and real terrains is around 0.8 on average.
Description

        
@article{
10.1111:cgf.15281
, journal = {Computer Graphics Forum}, title = {{
Single‐Shot Example Terrain Sketching by Graph Neural Networks
}}, author = {
Liu, Y.
and
Benes, B.
}, year = {
2025
}, publisher = {
Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.15281
} }
Citation
Collections