Generation of Walking Sensation by Upper Limb Motion
dc.contributor.author | Sueta, Gaku | en_US |
dc.contributor.author | Saka, Naoyuki | en_US |
dc.contributor.author | Yem, Vibol | en_US |
dc.contributor.author | Amemiya, Tomohiro | en_US |
dc.contributor.author | Kitazaki, Michiteru | en_US |
dc.contributor.author | Sato, Makoto | en_US |
dc.contributor.author | Ikei, Yasushi | en_US |
dc.contributor.editor | Kakehi, Yasuaki and Hiyama, Atsushi | en_US |
dc.date.accessioned | 2019-09-11T05:43:42Z | |
dc.date.available | 2019-09-11T05:43:42Z | |
dc.date.issued | 2019 | |
dc.description.abstract | This paper proposes a method to generate a turning walk sensation to the user by an arm swing display. We assumed a hypothesis that the turning walk sensation is generated by providing different motion profiles of passive arm swing on the left and right arms. We show that turning walk sensation can be generated by presenting arm swing motion with a different flexion ratio of the shoulder joint, depending on the turning radius. | en_US |
dc.description.sectionheaders | Posters | |
dc.description.seriesinformation | ICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos | |
dc.identifier.doi | 10.2312/egve.20191294 | |
dc.identifier.isbn | 978-3-03868-097-0 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.pages | 13-14 | |
dc.identifier.uri | https://doi.org/10.2312/egve.20191294 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20191294 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Human | |
dc.subject | centered computing | |
dc.subject | Human computer interaction (HCI) | |
dc.subject | Interaction paradigms | |
dc.subject | Virtual reality | |
dc.subject | Humancentered computing!Human computer interaction(HCI)!Interaction devices | |
dc.subject | Haptic devices | |
dc.title | Generation of Walking Sensation by Upper Limb Motion | en_US |
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