Sketching 3D models with 2D interaction devices

dc.contributor.authorBranco, Vascoen_US
dc.contributor.authorCosta, Antonioen_US
dc.contributor.authorFerreira, F. Nunesen_US
dc.date.accessioned2014-10-21T07:31:24Z
dc.date.available2014-10-21T07:31:24Z
dc.date.issued1994en_US
dc.description.abstractThe creation of a 3D shape using CAD tools, namely solid modelers, is difficult and time-consuming. Therefore, these systems are kept away from the conceptual phases of design, perhaps the most important in any product life cycle.The sketch is considered by many people as one of the fundamental techniques during a design s conceptual stages, as it enables high level design options to be explored at low cost. In general, this technique IS under-appreciated in the computer graphics world.In this paper, we present a system called IDeS that tries to combine simplicity and intuition while drawing, with the useful features of the solid modelers, for example, CSG operators.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume13en_US
dc.identifier.doi10.1111/1467-8659.1330489en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages489-502en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1330489en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleSketching 3D models with 2D interaction devicesen_US
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